RMMV ShowPicture without using the standard ShowPicture command ?

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Hi !
Im using the plugin Galv's Screen Zoom to zoom ingame. The way it is designed, this plugin also zoom any pictures on the map.

Is there a plugin that can make me show a picture without using the standard build-in ShowPicture command and then allow me to draw picture without been affected by the zoom ?

Thx !
 

Andar

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That completely depends on how the zoom is working (you should link to the plugin you're using), how you use the zoom (screenshot of whatever setting or command is used) and what you want to do in your game (a better description would be helpfull).

The problem is that several build-in zoom methods from windows and browsers are designed to work on everything and no internal code can change that. You would only be able to change the area of effect internally if the zoom used is internal code as well.
So most likely it would be easier to counter the zoom from the other side by changing the picture you want to display (reverse the zoom-effect on the picture), but again that depends on what effect and your description is too short to guess if this is possible.
 
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Here is Galv's zoom plug in :

He said it himself :
You'll need another plugin that changes how pictures are drawn
That what im looking for.

Im working on the hud of my game (in event). At any time the player can change the zoom of the screen by pressing a button. I dont want the hud to move with it.
Ive already try reversing the zoom effect manually but the picture become a little blurry it wont work.

But for exemple if i add any ''hud plugin'' it work perfectly, i can zoom on the map, all the picture draw from the hud plugin stay where they are.
 
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Andar

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For exemple if i add any ''hud plugin'' it work perfectly, i can zoom on the map, all the picture draw from the hud plugin stay where they are.
That is because most HUD plugins do not use pictures, but program the HUD directly. But that can only be done with certain restrictions.

What you're asking for isn't exactly easy (otherwise Galv would have included it automatically), and there are different ways to handle this with or without pictures as the base.

you need to give a screenshot of your HUD before any programmer can decide which way would be the best to handle this.
 

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