- Joined
- Jul 15, 2013
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So in my game, there are going to be over a lot of actors. Kind of like FF6. So I need a good party management.
I'm using Battle Symphony for the side battle view, and the YEA Party Manager, and that seems to be ok,
But the real question is, is there a better system for me to be using for this? I want parts of the game where some characters are not available (this is easy through events, so not a problem), some parts where certain characters are required, and I don't really want free swapping out whenever. Such as having 8 active party members, but only 5 in the battle lineup. THAT part, you can switch the formation around with whenever. Just not with anyone that isn't part of those 8. But I want you to be able to change those 8 when in certain circumstances/places, like a ship, or base, or something where that would make sense to be available.. So if you have recruited 40 actors, you can choose 8 whenever you're in that base/availabilty. but not unless.
Also, I wanted an (active battle time? i'm not sure if that's what it is..) system, where rather than choosing all the actions, there's a "timer bar", that's according to agi, or something.. And when it's filled, you can choose an action. And the action is done as soon as it's chosen. There's no waiting.
i've actually been working on this for months, and i've looked around, and tried to combine, manage all kinds of different things, so I've at least tried before asking! I'm just not sure how efficient i'm being.
(i'm not actually sure if this is in the right place..)
I'm using Battle Symphony for the side battle view, and the YEA Party Manager, and that seems to be ok,
But the real question is, is there a better system for me to be using for this? I want parts of the game where some characters are not available (this is easy through events, so not a problem), some parts where certain characters are required, and I don't really want free swapping out whenever. Such as having 8 active party members, but only 5 in the battle lineup. THAT part, you can switch the formation around with whenever. Just not with anyone that isn't part of those 8. But I want you to be able to change those 8 when in certain circumstances/places, like a ship, or base, or something where that would make sense to be available.. So if you have recruited 40 actors, you can choose 8 whenever you're in that base/availabilty. but not unless.
Also, I wanted an (active battle time? i'm not sure if that's what it is..) system, where rather than choosing all the actions, there's a "timer bar", that's according to agi, or something.. And when it's filled, you can choose an action. And the action is done as soon as it's chosen. There's no waiting.
i've actually been working on this for months, and i've looked around, and tried to combine, manage all kinds of different things, so I've at least tried before asking! I'm just not sure how efficient i'm being.
(i'm not actually sure if this is in the right place..)
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