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Hey,


I'm wondering if there is any way to implement a movement system in a side view battle. I just need a way to divide the battle screen in for example 10 spaces from left to right. Different weapons can hit in different ways. A sword can only hit anything next to it, a spear can hit anything up to two positions away and a bow can hit anywhere. If I know how to track it I can also make different abilities based on position too (move two spaces instead of one, move all enemies one position back, attack anywhere with a sword, etc.). I could also make challenges based on position (enemies respawn, you win if you reach the right of the screen). Is there any way I could do that? I don't know any coding but I'm willing to learn.


Any ideas appreciated,


Alfsigr

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