- Joined
- Sep 13, 2017
- Messages
- 6
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- 1
- First Language
- English
- Primarily Uses
- RMMV
Hello everyone.
I'm working on a "simple" project, and in that project I would like to use side-view battlers for mini "cut-scenes" that involve spell casting on the map to alter the terrain in some way.
For example (hypothetically) :
1. Player encounters a wall of ice on the map.
2. Player must enter the menu and cast "Fire" to "melt" the ice and progress. (Realistically, it could just be a Player Action triggered event that causes 3-8 below.)
3. When Player casts "Fire" in front of the ice, the scene starts.
4. An image of the Side-View Battler that cast the spell appears in an area screen.
5. Animation for the casting of the spell appears over Side-View Battler.
6. Image of Side-View Battler disappears.
7. Animation of "Fire" appears over the wall of ice.
8. Ice goes away.
Thanks for enduring the lengthy example. I wanted to make sure I was understood. What I am actually using the Side-View Battler for is an on-screen HUD representation of whatever is happening to the character on the world. In other words, a script-call, or direction to a plug-in I haven't identified, or SOMETHING.
The internet seems barren on this topic for some reason. There is plenty on Side-View Battlers. There are plug-ins to use Map-Actors in side-view battles. But I can't seem to find a way to pull this off on my own, so I'm reaching out to the community.
First post: done!
I'm working on a "simple" project, and in that project I would like to use side-view battlers for mini "cut-scenes" that involve spell casting on the map to alter the terrain in some way.
For example (hypothetically) :
1. Player encounters a wall of ice on the map.
2. Player must enter the menu and cast "Fire" to "melt" the ice and progress. (Realistically, it could just be a Player Action triggered event that causes 3-8 below.)
3. When Player casts "Fire" in front of the ice, the scene starts.
4. An image of the Side-View Battler that cast the spell appears in an area screen.
5. Animation for the casting of the spell appears over Side-View Battler.
6. Image of Side-View Battler disappears.
7. Animation of "Fire" appears over the wall of ice.
8. Ice goes away.
Thanks for enduring the lengthy example. I wanted to make sure I was understood. What I am actually using the Side-View Battler for is an on-screen HUD representation of whatever is happening to the character on the world. In other words, a script-call, or direction to a plug-in I haven't identified, or SOMETHING.
The internet seems barren on this topic for some reason. There is plenty on Side-View Battlers. There are plug-ins to use Map-Actors in side-view battles. But I can't seem to find a way to pull this off on my own, so I'm reaching out to the community.
First post: done!


