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- Jan 3, 2018
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Hello fellow makers!
I've been looking for a simple "small sprites" battle system, like in Chrono Trigger games, where there are no amplified battlers, only the default sprites fighting on-screen.
It doesn't need to be like a Map Turn System where the battle processing happens on map like the name says.
I want the battle processing to happen normally with backgrounds and stuff, but without battlers, only the default reduced sprites.
It also doesn't need to be those systems where the characters actually move while fighting (I mean that little dancing they do while standing still, hope you get me). Walking closer to the enemy and displaying the attack animation would be enough.
Ref Pictures
Ref 1
Ref 2
Ref 3
I've been looking for a simple "small sprites" battle system, like in Chrono Trigger games, where there are no amplified battlers, only the default sprites fighting on-screen.
It doesn't need to be like a Map Turn System where the battle processing happens on map like the name says.
I want the battle processing to happen normally with backgrounds and stuff, but without battlers, only the default reduced sprites.
It also doesn't need to be those systems where the characters actually move while fighting (I mean that little dancing they do while standing still, hope you get me). Walking closer to the enemy and displaying the attack animation would be enough.
Ref Pictures
Ref 1
Ref 2
Ref 3

