Hi! I couldn't find this topic posted anywhere already, so I hope someone here will be able to help. I found a great script by Yanfly (all hail Yanfly) for sideview battles. The only problem I'm having with it is when an Actor dies, the sprite remains on the battlefield, running in place like the others. Being an admitted novice with Ace and programming in general, I'm not sure how to fix this. I've tried creating common events which change the character's sprite to the coffin spriteset when the Death state is applied,but nothing seems to happen when I battletest the characters against high-level monsters. Yanfly (all hail Yanfly) did post a script specifically for death events, but there are next to no instructions on how to use it. I don't think what I'm looking for is all that elaborate, is it? Just something to indicate, outside the status menu, that SoAndSo is dead. If this carried forward onto the field, even better. Help?