Sideview Battler Bug (Animated SV Enemies + SV Enhancer)

BlueBomber000

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So, master2015hp once upon a time built a patch to get Yanfly's Animated SV Enemies to play nice with Dr. Yami's Sideview Battler Enhancer, which allows for more frames for SV battlers. Everything was working fine up until I recently updated some of Yanfly's plugins, including Core Engine, Battle Core, and Animated SV Enemies. (The update was necessary; I was getting bugs elsewhere if I hadn't done it.) Now I'm getting a game-crashing bug at a certain point during my battles. (Screenshots below. The gobbledygook Chrome link is referencing the master2015hp link.)

The thing is, everything works absolutely fine in the battle up to a certain point. And then, everything just... stops. I know my JS skills aren't the best, but I'm not even really understanding what the problem is to even research how to fix it. I debug, but I don't know what I'm looking at. Can y'all help me out?

Links:
- Master2015hp's YED/YEP Patch - https://banned.url/compatibility-yedyep-svenemies
- Yanfly Animated SV Enemies - http://www.yanfly.moe/wiki/Animated_Sideview_Enemies_(YEP)
- Dr. Yami's Sideview Battler Enhancer - https://github.com/suppayami/yami-e.../build/SideviewBattler/YED_SideviewBattler.js
 

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Shaz

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Don't know if it'll solve it, but your Yanfly plugins are not all in the correct order, and they must be. So that would be the first thing to fix, and then see if the issue is still there (in a new game)
 

BlueBomber000

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I've rearranged the Yanfly plugins to be in the correct order. (I needed to do that anyway, so thanks for the reminder, @Shaz.) But the problem persists.

I think it's happening whenever my enemies are trying to use a skill other than "Attack." Specifically, I have it set so that, when the enemy's HP falls below a certain range, they use something like "Escape" or some other skill. I'm not 100% on this, but this seems to be the only time this happens, when those conditions are met. Enemies and troops that have no such conditions set seem to be playing out their battles normally.

Any other ideas?

EDIT: It occurred to me that I was having some earlier issues with the placement of SRDude's Summon Core in my plugin list. I ran some battle tests without using a "summoned" actor and... the previously buggy battles went fine. So, from what I can gather, the crash happens when (A) the enemy tries to use an enemy skill and (2) a "summoned" actor is on the field.

This is problematic, as I have planned for "summoning" to be a core play aspect of one of the main characters. Currently looking for a fix or work-around, and welcoming any input.
 

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