Sideview Integration to the Database

Discussion in 'Editor Suggestions and Improvement' started by Archeia, Apr 20, 2017.

?

Would you like this feature?

  1. Yes

    63 vote(s)
    91.3%
  2. No

    1 vote(s)
    1.4%
  3. Yes, but not important

    5 vote(s)
    7.2%
  1. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    Description of the Feature:
    MV decided to support Sideview, which is great and all but it has one major flaw, you cannot customize it without scripting. There is a reason RPG Maker 2003 was so popular (aside from having the most powerful eventing tools).
    • You can set unique sheets per class. Making it perfect for DQ/FF clones.
    • You can set unique poses per skill per unique actor.
    • You can set movement per skill per unique actor.
    • You can set weapon graphics to equipment!
    • You can use battle animations aside from character sheets to show motion for your characters. Making it perfect for ougis if you don't want to do it by notetag or whatsoever.
    • You can customize the basic poses than just following a rigid layout.
    • Because of Battle Animation support, you can legit have more frames.
    • and so on.
    Mockups:
    Some screenshots of Rm2k3:
    upload_2017-4-20_16-37-16.png
    upload_2017-4-20_16-38-47.png

    Code for Implementation:
    Editor-related.

    Possible issues with this feature?
    Issues that might arise from this feature:
    • User friendliness
    • Testing/Bugs
     
    #1
  2. Trihan

    Trihan Speedy Scripter Veteran

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    I give you all of my yes. Use it wisely.
     
    #2
    RetroBoy likes this.
  3. kovak

    kovak Silverguard Veteran

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    YES FOR ALL THE QUESTIONS.

    I got pretty confused when XP was released a none of those features were implemented at time
     
    #3
  4. ashikai

    ashikai Veteran Veteran

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    YES PLEASE! Even with the current battler sheets, a lot of people want to use an attack animation for a spell and can't without plugins because spells default to casting. I'd love to be able to select the motions per skill!
     
    #4
    The Stranger likes this.
  5. Pine Towers

    Pine Towers Knight Hospitaller Veteran

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    This is the natural evolution of the engine! Yes, please!
     
    #5
  6. The Stranger

    The Stranger The Faceless Friend Veteran

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    I think you could choose which frames\poses to use for casting, attacking, etc in RM2K3. Not sure why that didn't return in MV.
     
    #6
    Vendon and RetroBoy like this.
  7. Wavelength

    Wavelength Pre-Merge Boot Moderator

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    Yes, yes, a thousand times yes!

    I've scripted around this kind of stuff before and it was really tedious, not to mention processing-intensive. Would be great to have this integrated into the main system.
     
    #7
  8. BubbleMatrix82

    BubbleMatrix82 Norm Rejecting Black Sheep Veteran

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    Considering a large portion of the RM community are here for FF/DQ clones I definitely see this as a benefit.
     
    #8
  9. Ksi

    Ksi ~RTP Princess~ Moderator

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    I think you mean de-evolution since it was already in an earlier engine. XD

    All of my yes! I was happy to hear about the return of side-view to the series, but the reality was a lot worse than the previous version so it was a pretty big let-down. :<
     
    #9
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  10. Vendon

    Vendon LVL 255 Veteran

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    Absoluteley will agree to this idea here. It is exactly what I was looking for and dealing with in MV. Stoped several times with my project because the character moves to the enemy while having a bow equiped etc. This is totally needed.
     
    #10
    The Stranger likes this.
  11. RoooodWorks

    RoooodWorks Devil King Veteran

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    i loved this feature in 2k3, and never understood why it was removed. Please bring it back and i promise i won't be evil.....much.
     
    #11
    Vendon likes this.
  12. Hiek

    Hiek Creator Veteran

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    I wish I could vote 'Yes' more than once.
    *Inserts Shia Labeouf's Do It Quote*
     
    #12
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