Silenity's Let's Plays & First Impressions

Silenity

Veteran
Veteran
Joined
Dec 17, 2013
Messages
649
Reaction score
242
First Language
English
Primarily Uses
RMMV
Hey there!
I'm currently willing to do a LP or FI of your game!
It can be a fully completed game or a small demo.
I've never done anything like this so we can both give each other feedback!

The only requirement is that it be made with an RPG Maker engine.
Also, please state what kind of feedback you're most interested in receiving!
 
Last edited:

MushroomCake28

KAMO Studio
Moderator
Joined
Nov 18, 2015
Messages
1,988
Reaction score
3,436
First Language
English
Primarily Uses
RMMV
That is nice! If you're willing, I would love to submit my demo to you by the end of the day. I had it test it by some people first and I'm currently applying the fixes.

PROS: There are tons of custom systems (I've coded 99% of the game if you don't count the default plugins) with a unique battle system, ability system, quest system, and more!

CONS: Hmm... typos? A lot of them...
 

Silenity

Veteran
Veteran
Joined
Dec 17, 2013
Messages
649
Reaction score
242
First Language
English
Primarily Uses
RMMV
That is nice! If you're willing, I would love to submit my demo to you by the end of the day. I had it test it by some people first and I'm currently applying the fixes.

PROS: There are tons of custom systems (I've coded 99% of the game if you don't count the default plugins) with a unique battle system, ability system, quest system, and more!

Sweet! What kind of feedback are you looking for most? Send me the link here or in PM whenever you'd like me to have a go at it!

CONS: Hmm... typos? A lot of them...
Well, I have a short demo available now (just one dungeon), so if you feel like giving it a try... this is where to go!
Sounds good! Any kind of particular feedback you're looking for most?
 

MushroomCake28

KAMO Studio
Moderator
Joined
Nov 18, 2015
Messages
1,988
Reaction score
3,436
First Language
English
Primarily Uses
RMMV
I think in a demo, it is fair to evaluate these points (from most important to less, imho):
- Gameplay: Is it fun? This includes battles, maps, dialogues, etc.
- Art: Anything graphical, from tiles to characters.
- Music: Mostly BGM, but also the implementation with BGS and SE.
- Story: Since it's a demo, the story is less important since you're playing to get a taste of the game (and probably haven't start at the beginning). If it's a full game, then the story can be a lot more important.
 

Aoi Ninami

Veteran
Veteran
Joined
Sep 22, 2015
Messages
413
Reaction score
510
First Language
English
Primarily Uses
RMVXA
Sounds good! Any kind of particular feedback you're looking for most?
Well, the feedback to version 0.1.0 criticised the balancing of regular enemies, and I've tried to improve that in 0.1.5 (the current version), so it would be good to know how it feels now. But really, all feedback is welcome, especially as the demo is so short there won't be a huge amount to say about each facet :p
 

Tw0Face

Chief Executive Officer
Veteran
Joined
Nov 12, 2018
Messages
306
Reaction score
326
First Language
German
Primarily Uses
RMVXA
I released two fully completed games here and they lack feedback. You can find them linked to my signature. Feel free to Let's Play one of them (or both) if you like what you see. What kind of feedback I'm most interested in receiving? Umm, I would highly appreciate any kind of feedback. But I think the most important issue for me to know is how much fun you had with my games and why.

Greetings,
Tw0Face
 

Isabella Ava

Veteran
Veteran
Joined
Sep 13, 2016
Messages
635
Reaction score
756
First Language
English
@Silenity if you going to try my game, i suggest you to check empty bottles/barrels for hidden equipments.
Also to read Game Manual once you received it & check Actor's Skill List for detail explain of how to do
Combo. Otherwise well... you may find it quite tough (ノ*゜▽゜*)
 

MushroomCake28

KAMO Studio
Moderator
Joined
Nov 18, 2015
Messages
1,988
Reaction score
3,436
First Language
English
Primarily Uses
RMMV
Hey! I've finished the corrections to my demo!

You can find it here: https://www.dropbox.com/s/a72iyg9yxmnr47t/Project Luna Sanctus DEMO (v.1.04).zip?dl=0

Length: about 90-120 mins
Includes: 2 dungeons, 1 village.
What to look forward to: battle system, ability system (available through the status menu), minimap and quest system (tells you where to go like in Witcher 3), music (all composed by me), Skit System, Option menu.

EDIT: You can skip the initial tutorial if you want. You can learn about the battle system has you play with it.

EDIT 2: If it's too long, you can always play only the first dungeon (there's a cutscene after exiting the dungeon). Also, the boss is kinda hard in the first dungeon lol.
 
Last edited:

Silenity

Veteran
Veteran
Joined
Dec 17, 2013
Messages
649
Reaction score
242
First Language
English
Primarily Uses
RMMV
I released two fully completed games here and they lack feedback. You can find them linked to my signature. Feel free to Let's Play one of them (or both) if you like what you see. What kind of feedback I'm most interested in receiving? Umm, I would highly appreciate any kind of feedback. But I think the most important issue for me to know is how much fun you had with my games and why.

Greetings,
Tw0Face
Just finished playing the first few levels of Castle Warfare!
I really enjoy resource management type games so I had a lot of fun.
It was simplistic at first but gained a lot of depth with each new level!
Here's the video!
 

Aoi Ninami

Veteran
Veteran
Joined
Sep 22, 2015
Messages
413
Reaction score
510
First Language
English
Primarily Uses
RMVXA
@Silenity Thanks very much for the video! I enjoyed it, and I'll have a look at your videos of the other games this evening.

A couple of points in response to your feedback:

* This is intended to be a game where individual encounters are dangerous and you should make sure you're at (or close to) full health before most battles. Ken says this at one point in the tutorial dungeon, but I think you missed that (you didn't even heal before the Evil Eye). I'm not sure what else I should do to get that point across, but since you only had one game over during the entire dungeon, I guess maybe the difficulty wasn't as bad as you made it sound? :p
* The tablet behind the healing crystal explains what it does. I will definitely make it only heal if you're below max HP/MP so that the player can't use up all the charges at once. I think you would have had a better time if you hadn't done that.
* You misread the other tablet -- the order of troops from weakest to strongest is blue, green, yellow, red.
* Stephanie's physical defence is really weak. I'll just give her a Buckler to start out with, since she presumably found one in her morning dungeon just as Erika did.
* Ranged weapons have a 20% miss chance, but have a 20% critical chance to compensate. This is (hopefully) an interesting choice later in the game, but in the early game, you can't afford that miss chance, so you should give Erika either the Mallet (from the first shop) or a Branch (stolen from a Wood Golem). I will remove the Catapult from the first shop and have it available only later.
* You said Stephanie was useless for the Rock Golem fight, but Erika could have used Fire Blade on her.

Would you be interested in playing more when I've built more? Let me know whether you think I need to make more changes in addition to the ones I've listed.
 

Isabella Ava

Veteran
Veteran
Joined
Sep 13, 2016
Messages
635
Reaction score
756
First Language
English
Lets play finished! I absolutely love the art for your game!
The combat system looks cool but I absolutely suck at it.
Here's the video!
It's great to see you play @Silenity
I will definitely remember to explain how does thing work to player next time =|
Actually i did include a detail explanation at first, but i thought that player could
get annoyed of too much text so i moved all of it into Game Manual item =D
That comment of less equips is so right, i must remember that too =)
 

Silenity

Veteran
Veteran
Joined
Dec 17, 2013
Messages
649
Reaction score
242
First Language
English
Primarily Uses
RMMV
@Silenity Thanks very much for the video! I enjoyed it, and I'll have a look at your videos of the other games this evening.
~~~snip~~~
Would you be interested in playing more when I've built more? Let me know whether you think I need to make more changes in addition to the ones I've listed.
Thanks for letting me play your game! And thank you for your feedback as well! I'd definitely like to play your game again!
I'll work on my own personal skills to give better feedback for the future<3

It's great to see you play @Silenity
I will definitely remember to explain how does thing work to player next time =|
Actually i did include a detail explanation at first, but i thought that player could
get annoyed of too much text so i moved all of it into Game Manual item =D
That comment of less equips is so right, i must remember that too =)
Your custom artwork is gorgeous! I probably should have read the game manual as well to get a better grasp on the idea on how to use combos.
Thank you for the feedback!

.....okay. I let you play my game.

https://kayzaman.itch.io/dungeon-busters

Feedback? Up to you. Enjoy the game.
Alrighty! So I really liked the custom artwork and the battle face graphics were really cool.
However, the dungeons and battle system were both super linear and uninteresting.
There's a few bugs and an especially game breaking one with the training system. It only reduces gold, it doesn't check if you actually have the required gold.
Here's the video!
 

Dama

Veteran
Veteran
Joined
Jun 20, 2013
Messages
43
Reaction score
47
Primarily Uses
It's great to see you play @Silenity
I will definitely remember to explain how does thing work to player next time =|
Actually i did include a detail explanation at first, but i thought that player could
get annoyed of too much text so i moved all of it into Game Manual item =D
That comment of less equips is so right, i must remember that too =)
I think that red area of the circle just kills every player of your game. Put it on tutorial that hitting the red area deals more damage than black part.

@Silenity I couldn't do the combos, I don't know how it shows up but when a bar appear under your target, you can enter the combo.
For dashing in RM games if it has dash but not autodash, try moving by mouse.
and my game
https://itch.io/jam/igmc2018/rate/336596
 

Tw0Face

Chief Executive Officer
Veteran
Joined
Nov 12, 2018
Messages
306
Reaction score
326
First Language
German
Primarily Uses
RMVXA
@Silenity: Thank you very much for doing a video on Castle Warfare. I'm glad that you enjoyed the insight into the game. I saw that you had a hard time beating Level 5. It's one of the first stages that requires you to plan very carefully and build strategically. This one is pretty tough. It was kinda cool that you didn't give up on this, but kept trying until you managed to overcome it. B)

Some feedback for you as Let's Player: You're still a bit fast in some places. But maybe that's just how you are. I also know some people who like to speak a bit faster so it's okay for me. Anyway, for doing this for the very first time, you've done quite well. Keep it up. :rock-right:

I also just started watching the "Welcome to Hell"-Let's Play and I had to laugh really hard as the gigantic bus suddendly crashed into the house wall. xD

Greetings,
Tw0Face
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

I love these real life Oblivion videos:
I'm playing DQ:XI DE in 2d mode with the synthesized soundtrack, the only way a RPGMAKER creator should play it. :D
:/ it really get on my nerves reading stuff about how to write a resume and they say things like "turn your failures into wins!!!" ... no interview Ive ever had cared to hear anything about my failures, and why would they :( ?
"Huh? You haven't backed up yet? *menacing stare* "
Been having a lot of fun playing Hearts of Iron IV. Had to restart a few times, but now I've finally conquerd Europe with my Axis friends, and am currently invading the Soviet Union.

Forum statistics

Threads
93,637
Messages
914,168
Members
123,224
Latest member
Nekko_Hime
Top