I haven't seen you since the plague.
- May 26, 2013
- Reaction score
- First Language
- Primarily Uses
Silver Town will be a non commercial game. It started as an adaptation of a home brew Dungeons and Dragons campaign using RPG Maker VX/Ace, and quickly grew into it's own story.
Genre: RPG, Fantasy, Comedic, Parody
This save is for people with XP machines who wish to continue past the Liche Fight, or if you want to resume from where the last demo left off due to old saves no longer functioning with the changes to skills: http://goo.gl/LZTewY
The game is presented in a similar fashion to a Dungeons and Dragons campaign. Since buying RPG maker in March of 2013, I have spent this opportunity to try and translate the enjoyment and experience into a game for others to play.
The mining town was originally a resource gathering expedition for the Empire that spawned it.
Unrest grew as the primary source of labor on the newly discovered continent, beast men, were exploited exclusively to labor in the mines. People in service of the Empire their entire lives found little comfort in hard work as harsh taxes and the rising cost of protection from their father land. The army withdrew to pursue more lucrative locations leaving the fledgling town to fend for itself. Still the Empire demanded it's taxes from the colonists.
During the time it took to establish a foothold for the colony the people rebelled. The rebellion was lead by Nidale a cleric of St. Cuthburt, Jura the right hand of the Emperor, and Heathcliff a beast man. The betrayal of the Empire and their fellows was swift and merciless. In the battle of Pax Anthor, the fort in which the Emperor's seat of power in the new continent had laid; the three rebel leaders decimated an entire battalion. Even the Empire's prized weapon and servant the Demon King was vanquished, and sealed.
After their miraculous victory over the Empire and it's demonic servant Nidale took over control of the mining town. The resource operation restarted and the people made their own livelihoods in the shadow of the ruined fort. The colony was renamed, and the Silver Kingdom was born.
Nidale still refused to give the beast men the rights she had promised Heathcliff and made them exclusive labor to the mines to rush production. Broken and spent from the battle Heathcliff succumbed to the plague.
Twenty years later the mines have become corrupted by an unknown influence. Ore and precious metals drawn from the mine are unable to be processed, and monsters flood the tunnels. After all Nidale's options are exhausted she contacts Emmet, Heathcliff's son, in hopes of putting an end to the crisis. Emmet responds to her request with less zeal than expected and is soon geased into serving her. (Gease is a spell in DnD which forces someone to obey the will of the caster or suffer/die).
Unable to refuse Emmet goes into a very unwelcoming town in hopes of finding someone, anyone to help him.
He will first need a cleric, a holy symbol, and a ritual to purify the mines.
You play the part of Emmet, and you will try to retrieve the special materials needed to save the town.
A beast man who lost his father to the plague. He works as a woodcutter outside of the mining town, and generally avoids the townsfolk. His distaste for the mines is due to his father's disgust for the use of impractical labor and the treatment of his fellows. He is summoned into town and forced to work for Nidale after witnessing her bullying Lord Jura, guild master of the town's magi. Emmet soon discovers the origins of his father are much more sinister than he could hope to realize, and that he may be a pawn in an elaborate plan for power.
Lord Jura (NPC)
Previously the Empire's most powerful magi, he is an elven necromancer who betrayed his station at the Emperor's side. Now he runs the mage guild in Silver Town, with little more than a handful of initiates. He does not cast necromancy spells for fear of being labeled as evil.
An eccentric human woman born with the gift of magic. Growing up in such a small country town has put her on edge and she is eager to begin her adventures. Her Master Lord Jura has forbidden her from going to the mines and purging them. She is an evocationist who specializes in utilitarians spells. Shade rejects the rod and staff as too boring for a mage, and prefers books and orbs for her focuses.
A Human Cleric of Pelor who is not accepted by his fellows. His weapon is the staff, which is incredibly versatile. Staves add spells to a caster's list and function off of a charge system. When all charges from a staff are expended they become normal wooden non magical staves. As a cleric of the sun he has the unique skill to turn undead creatures when he is equipped with a holy symbol. His spell list is directly affected by his faith, and reflects the flavor of his character.
A scared beast man who took to the streets after the mines closed in an attempt to rob the people of town. His skills with explosives and lock picking make him a very able rogue. In close combat he is proficient with daggers and is the quintessential thief.
Clareain_Christopher drew Emmet =)
Makio-Kuta drew Willard =)
_elvenheart drew Emmet!
NPC drew Shade!
Nio Drew Emmet!
Bruka drew Shade!
Thank you to all of them for such a wonderful and kind gesture.
Yan's Roof Editor
Kingdom Rise and Fall So-ichi
Icons: Avy - Sundisc of Pelor
Check out her resource thread!
Sprites and Battlers:
Kingdom Rise and Fall 'So-ichi' aka 'Ichi that so' on First Seed
Kyrie - Rival Swordsman
Willard - Suspicious Archaeologist
Bartender - Dark Haired Man
Dark Rider - Horseman
Fairies - Various
Golem - Hulking Brute
Griffins - Bird People
Blackxwolfe - Arrow Pointers
Yomato - Bloody downed sprites
Assorted Final Fantasy Cast
First Seed/Magical Girl Project
Heathcliff - Redone Shogun with Eyepatch
Dekita: Splash Screen for non repeating Logo
Yanfly's Shop, Name tag scripts, Event Window GAB, and Settings
Custom Libra, UDC, and Teleport Scripts by Mundy (Available for your games as well)
Custom Libra Script that exemplifies Shade and her personality as one of her unique spells by Mundy (Availible for your games as well)
Auto Battle Removed by Request of Players
Tsukihime Tag Manager (Provides Libra with tags and Turn Undead with an effect)
Journal Version 1.2 Author: Matt (McDohl) (Used for tracking quest objectives and Lore entries)
Music: All music listed is for free use with non commercial works.
Scythuz - Imperial Battle Theme
From the Roots, by DaveyBrightRPG
Light in the Darkness Composer AshleyAley
Rose Midnight/Twilight Composer: Nemesis Theory
Various Sound Effects Composer: Fins
The Human Composer: Veneox Lead Vocals: Jessismith
Chapel Composer: ac371
Chase the Wind Composer: Jade-the-X9ian
World Elves Left Behind Author: Setu-Firestorm Composer: George R. Powell
Never Gonna Give You Up! Remix: Author HalcyonicFalconX Composer: Rick Ashely
Chromatic Ride Composer hermes2507
Augmented Unatco Author: VideoGameManiac
Unseeing Composer:Skcy3 with FL studio 3 pianos 1 violin 1 cello and drums
Battle of the Brave Composer: Mattashi
CKiller Composer JacketFunk
Improvisations 1 through 5 Author: Tamel
Epic Boss Author: OctoEntandre
Depressed Treatment Author: stackz989
Falling Angels Author: MichaelJ
The Raining cave Author: DanJohnsansen
- Evolving main character with multiple sprites! Watch Emmet grow with the story.
- New! Universal Damage\Healing Calculator with Colored Type for all skills
Custom Stained Glass windows with Divine Light Overlay tiles
- Classic DnD Items and charge system for magical items done with common events.
- Breaking the fourth wall, relax it's a game.
- FREE 3-4 hours of game play of a stand alone story
- The completed game will be non-encrypted. If you choose to play this game I want it to be like Crysalis so you can take everything you can from it. My experience, enjoyment, and anything you find of value.
- A working lighthouse with a world map event graphic that shows a moving light beam, (once it is activated in the plot).
- Spiral Staircases and various other unique resources.
- Efficient use of eventing with NPCs, bookcases, and normal mundane items which allow the characters to be more direct to the player and show personality. (Example: a Bookcase which functions off of a variable and contains multiple books that can be cycled or randomized to show a wide breath of information rather than fit the trope of one book per bookcase. Another Example: NPCs that behave dynamically with the plot and decisions.)
- Pleasant puzzles which do not detract or grind the game to a halt. All the puzzles will be alterable and available to you the player for your own non commercial games.
- Custom anthropomorphic portraits which are available for your own non-commercial productions. There was a severe lack of them wherever I looked, and I'd like to fill that void for the existing sprites on the readily available lists. Example: Emmet's completed Emo sheet
- Concept Work: Demon King's Portrait Example:
- A small, and simple world that doesn't impose anything on the player. No big unpronounceable names, no outlandish intolerable dialogue, and no getting hopelessly frustrated with the plot.
We want to provide a simple and fun game.
Here is a simple banner you can copy and paste:
Supporter Badge: For your signature in support of Silver Town.
These graphics act as links to the OP. You can highlight it "copy" and "paste" it anywhere and it will still function.
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