- Joined
- Jan 4, 2014
- Messages
- 22
- Reaction score
- 7
- First Language
- English
- Primarily Uses
I'm always happy to hear feed back. I am glad you enjoyed it. Bruin must have said something you didn't skip that was not welcomed, I'll go through his dialogue again and see what prompted that sort of a response.
The bounty board is currently a stand in. There wasn't enough time to implement it this build, so I left it out. I see your point here, perhaps I should add on to the bar.
You are the first one to mention the riddles, which means you are probably the furthest along out of all the people trying the game =3 Congrads. This is disconcerting, as I wanted to make them challenging, but not impossible. I think what needs to happen is make the clues more obvious. If you are having that much difficulty with the riddles I obviously didn't give good enough clues for them.
I felt the majority of them were simple, but due to the skipping text it may have made things harder that necessary. The clock puzzle for example. It rotates with a morning action and an evening action, and since there are an even amount of clues it ends on evening.
Lamia will just need to tone it down a little is all.
The majority of people feel the same about the signs, and I will be eventing in to the boarder edges something that will prompt a choice rather than having to interact with a sign post. This should be too difficult to do.
Skipping text is my biggest issue to date. I will have to seek some help at this point as Galv's script isn't working for me. Right now my scripter and I are looking for a solution.
That is odd about Shade. She was suppose to join at the second to last floor mid battle during the spider fight to rescue Emmet and Willard, and then explained how and why she was there. I'll be sure to look at that.
I'm overjoyed you liked the humor. I wanted things to feel very natural and flowing. It's a shame about the skipping text linked to shift. I'm happy the majority of implemented ideas felt good and were enjoyed. I am glad we are like minded in that regard about DnD.
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It looks like I've gotten everything I possibly can get feedback wise out of this build. There is a great deal of improvement that needs to happen, and I think removing the current build might be the best option at this point to allow me to get back to work rather than keep answering the forums. I'll give 24 more hours for people to download the Alpha/Demo if they wish to do so. Afterwards I'll be removing it in the interests of getting back to fixing things.
The majority of people feel the same about the signs, and I will be eventing in to the boarder edges something that will prompt a choice rather than having to interact with a sign post. This should be too difficult to do.
Skipping text is my biggest issue to date. I will have to seek some help at this point as Galv's script isn't working for me. Right now my scripter and I are looking for a solution.
That is odd about Shade. She was suppose to join at the second to last floor mid battle during the spider fight to rescue Emmet and Willard, and then explained how and why she was there. I'll be sure to look at that.
I'm overjoyed you liked the humor. I wanted things to feel very natural and flowing. It's a shame about the skipping text linked to shift. I'm happy the majority of implemented ideas felt good and were enjoyed. I am glad we are like minded in that regard about DnD.
*
It looks like I've gotten everything I possibly can get feedback wise out of this build. There is a great deal of improvement that needs to happen, and I think removing the current build might be the best option at this point to allow me to get back to work rather than keep answering the forums. I'll give 24 more hours for people to download the Alpha/Demo if they wish to do so. Afterwards I'll be removing it in the interests of getting back to fixing things.


