Remapping of the main square is complete
Intro still needs to be done (I've avoided it like the plague).
Portraits need to be touched up and polished.
Jura and Nidale are currently in concept form, and I do not wish to share them at this time.
Behavior for Shade is set up, and needs testing.
INN Remapping is complete
I must adjust those table benches and that one left stool. >> Ugh.
Although I wanna recolor a few minor things I need to move on there are 164 maps.
You can see I made adjustments to restaff materials with a few edits and recolors.
A new exterior tile set is in progress. Small piles of leaves are a WIP, as well as various flower edits. These flowers are far too saturated.
Silver Town Signs will be gilded differently as well. You can see here in the INN vs PUB sign.
Red is the default color of silver town, so we will go with those to compliment the calm brown stone. (Boo grey stone).
The Slums, may change a bit but there is a progress shot
A WIP shot, please ignore the northern pottery debris.
Druid's Cave Dungeon
I played with melding tile sets, not perfect but I am satisfied. You can see one of the custom crystals here and the new save point, a floating book which will hopefully avoid any and all confusion.
Hooded well to match houses is in progress.
Nidale's study, the cathedral, barracks, and basement are all done and shiny. You've seen them previously.
File size was taken down from 121 to 90 megs after another purge of unneeded materials. If I can keep the final build under 100 entirely I
will be very happy.
Transfers that allow dynamic travel as requested by CC for the boarder between the square and when you enter town are complete but not all functional from either end. This is priority.
Window is a WIP. We even put in a symbol which bobs up and down as a prompter between dialogue to make it more custom. Font is called: Steinem which we choose after about 20 duds. Suggestions are welcome, but we're satisfied here.
The first ten minutes of the game have been scripted, but the events and tile sets have not yet been finished.
You're new merchant buddy Ivan will be ready soon.
The game is not in a playable state due to transfers and pass abilities not being set to allow speed in remapping.