Good morning. I truly hope it is a good one for us all.
The first post has been amended with the link to the new alpha. As I get time and a new lap top I will continue to make changes. I feel the game is in a better state than last time, having had 2 GMDs and seen what works and what doesn't first hand.
This is my one year anniversary of using RPG Maker.
Build .2
https://dl.dropboxusercontent.com/u/84835954/Silver%20Town%20Alpha%20.21.exe
Please install the included font. You need only install the "Regular" version.
Known Issues[updated]:
Bug(!) Right now there is a transfer issue from the
world map into the
slums and
noble's area. Both maps are reachable from the main square of town however, and the game can function properly by accessing those areas from there. I'll work to amend this mistake tonight. My apologies.
Thank you Arkecia for bringing this to my attention.
Silver Town doesn't graphically exist, nor does the druid's circle on the world map. You can still enter either at obvious points which are clearly marked.
I am currently working to fix these and they should have no lasting impact on the majority of game play.
Some 432 bugs of varying degree and flow were fixed.
The Iron works escaped remapping. I will remedy this later since it isn't part of the official demo. The alpha ends after you get disguises for Gale, but
I am happy to allow you to explore the new slimmer Pax Anthor. After the undead castle though the ending is fragmented at best and isn't refined.
I'm redoing quite a bit from now until June.
-Minor Bug(?) Found by [Devil 5,Dalph, Chiara] 4/14/14
In the Caretaker Cellar if Willard de-equips the staff of light, or is reordered the staff's light graphic and disabling enemy encounters may be interrupted.
This is not intended. To fix this save with Willard in the lead and the staff equipped, then load. This will absolve the problem since the event
controlling the staff of light is set with an "erase" command.
This was addressed and given the parallel event treatment with a very short wait time and extended to support the entirety of the map.
So far it seems to be functioning. If you are up to trying to break it, I invite you to do so.
-Minor Bug(?) Found by Chiara
Warp when preformed in the forest to the Light house will retain weather effects. This has been solved. Warp Protocol now wipes all weather conditions, and will reinstate Map17s weather when the Druids
are not freed. Warp when used in the forest to the forest causes total weather and tint wipe. I think I fixed that.
What happens is it takes a 30 frame period to readjust the entirety of the weather for the forest to the proper tone.
-Minor Bug(?)
Level up in Victory Aftermath shows a 'dummied' character. I removed the arrow entirely from the script itself with a ">" under draw arrow but somewhere before it another character is causing a box to appear. Originally three boxes indicating three malformed characters of the font map were present and I was only able to stamp out two. I'll keep looking since I know how to globally search scripts now. I am certain it is somewhere obvious. For now I have erased draw_arrows.
Yanfly's Shop scrip "Sell" command does the same when displaying items and quantity for sale. I am working to correct this.
-Minor Bug(!)
Some skills/spells, items, etc have no graphics in the menu scene. The graphics purge was heavy handed and I haven't gotten to skills yet. I am currently working to add graphics as needed, and make custom icons for Emmet which should appear properly in this build. This will be a slow process and continue to the next build .3 in June.
Important:
Ivan, Shade, and Wolfe do not have their custom portraits done yet. Portraits will be completed as time allows once Dad is out of the hospital.
The introduction does not have all it's artwork completed. The Map is a WIP. Textures will be added after the landmasses are refined.
Cut scenes are currently being worked on and are scheduled for completion in June.
Currently sketches of Ivan being pulled from the burning tent, and Willard's moment with Emmet are in as place holders.
Emmet's Portrait needs to be reworked to the given commentary. His lips will be thinner in the grumpy face, his eye lines will be thinner in the sad face, and the artifact will be removed from the pissed off face. I unfortunately lost time due to the theft of my laptop, and needed to release this build before some needed changes.
There is no gold dropping from enemies directly save some bosses. You sell drops, and you can find treasure or gold separately from battle.
Bosses:
Queen Lite II is aware of what you did to her predecessor and is out for revenge and will call for adds during the battle.
Her cut scene was also updated as well as her sprite.
Encounter rates have been greatly reduced for all areas.
Enemies can be encountered only in the woods around town at the beginning, the roads are completely safe.
Some battle backs are being worked on and have not yet been added.