Silvers Advanced Minimap (now with Fog of War!)

Discussion in 'JS Plugin Releases (RMMV)' started by SilverDash, Nov 24, 2015.

  1. SilverDash

    SilverDash Veteran Veteran

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    Minimap v. 1.14a
    Author: Silver



    Features:

    - Shows a minimap based on a mapshot or a custom image of the map or based on a generated image based on your tile-tags. So you can now generate your own overworld maps if you want (in FF6-style and whatever you want).
    - Compatible with Yanfly's "Main Menu Manager".
    - Can show realtime events on the minimap. It can (among others) show moving events on the minimap as well!
    - Unless you'd like to use the advanced options, no coding or plugin commands or notetags required at all.
    - Also has a menu where you see a list of all the events and POI's with an optional teleportation ability and a few more features.
    - Optional: Renders the actual active/live player graphic onto the minimap
    - Optional: Blinking player icon
    - Optional: Only shows the map(s) when the party possesses a specific item
    - Optional: Supports teleportation to events and POI's. Can be disabled globally and per map
    - Minimap can be aligned on all 4 sides of the screen, with custom positions
    - Automatically attempts to load a minimap for each map.
    - Supports POI's through plugin command (for advanced users)
    - Has plugin commands to control the minimap
    - Supports skipping frames for all maps or for specific maps to increase performance for supersized maps
    - Supports event-notes, event-comment-notes and map-notetags
    - Optional: Maintain aspect ratio
    - Optional: has leading zeros in minimap image names
    - Has 2 map-modes: Autofit and Scroll
    - Comes with basic debugging options (disabled by default)
    - Suports manual scrolling. This can be enabled/disabled through a parameter and map-notetags
    - Adjust the zoom-scale to your liking
    - Supports a minimap overlay
    - No known conflicts with other scripts
    - Use mapshots from other maps for the current map
    - Supports map-passability overlay (automatically generated) with support for 'impassability by movement direction'
    - By using comment-tags in events you can effectively remove them from the minimap when switching the event-page. This way an opened chest for example can be removed from the minimap
    - Etc.


     
    Planned Features:
    - Allow custom minimap-blips per event and also allow users to set a default blip for events.


    - Make it work online (in HTML projects). Some functions are currently only supported offline.


    - Show vehicles (that you are not currently controlling) on the minimap.


    - Allow scaling of mapshots using mapnotetags to indicate by how much it was scaled up/down.


    - Allow switching the minimap-mapshots with different ones for a map, including plugin commands to do it 'on the fly'. Basically it will use a custom list then to retrieve the correct map-image.


    - Add arrows pointing to events or POI's.


    Screenshots:



     
    TLDR Instructions for experienced users:

    Install this script: http://pastebin.com/FF6jh3S0 and make sure to put it above the minimap script.
    Copy the attached files to:
    /img/minimap/Overlay.png
    /img/minimap/DebugGrid01.png
    /img/system/Window_Minimap.png
    Place your mapshots in the /img/minimap/ directory and rename them 001.png, 002.png etc. (matching the id of your map)
    If you prefer to use automatic generated maps instead, use the map-notetags and you then obviously do not require mapshots of course.


     
    Regular Instructions:
     

    Spoiler



    1. Make a mapshot of your map or paint your own map. I personally use: http://forums.rpgmak...orange-mapshot/ but this one probably works too: http://forums.rpgmak...les/?hl=mapshot
    2. Make sure the mapshot is a png file (not a jpg!).
    3. Rename the mapshot to the map-id and make it (by default) 3 numbers total.
        Example for map id 1:   001.png
        Example for map id 16: 016.png
    4. Place the mapshots (do NOT resize them) in <project folder>/img/minimap/
        Example: D:\MyAwesomeGame\img\minimap\001.png
    5. Place the Window_Minimap.png (see attachment) in your <project>/img/system/ folder. You can obviously also use your own.
    6. Copy the Overlay.png to <project folder>/img/minimap/ (or just disable the overlay in the parameters).
    7. Install this script: Silvers Keybinding and make sure to put it above the minimap script.
     
    - If you prefer to use automatic generated maps instead, use the map-notetags and you then obviously do not require mapshots of course.
    - For info on the plugin commands, doubleclick this plugin and press [Help...].
     
     
    To make it compatible with Yanfly's Main Menu Manager:
    1. Download & Install YEP_MainMenuManager.js
    2. Configure the parameters as follow:
    Menu Name: "Map"
    Menu Symbol: silvMap
    Menu Show: true
    Menu Enabled: Silv.Minimap.Menu.Enabled
    Menu Main Bind: this.commandSilvMap.bind(this)
    Or see this image: Screenshot.


     
    Script:
    Download v1.14a
    Required Script (Silvers Keybinder): Silvers Keybinder
     


    Required&Optional Files:


    View attachment Minimap default images.zip



    Older Versions:
     




     
    Known Bugs:
    - Resizing the minimap to 160x160 on large overworld maps on autofit-mode with autogenerated-maps for some reason drains a lot of performance even though the world is only generated on map-load. I'll be  looking into this.


    - Saving and loading after having changed certain variables through plugins commands are not saved&restored upon loading the savegame. This is known and I still gotta implement this.


    - Generated maps do not get rendered in the map-menu. This will likely be fixed in the next update.
     
     
    FAQ:

    Spoiler



    Q: I get an error. Help me!
    A: When the error occurs:
    1. Press [F8] in your game and a console will open (goto window mode if you were fullscreen to see it by using [F4]). I need the details of the error from that console + (if applicable) a short description of what you did and possibly the map-notetags.
    2. Also try disabling ALL other plugins and check if the error still persists.
    3. If you upgraded from an older minimap version (with different parameters), you may have to delete the plugin in the [F10] manager in RPG Maker MV. For some reason MV does not automatically detect parameter changes in plugins and this can cause crashes.


    4. If the error occurs for a deployed project, please install this plugin:





    and enable the console for the deployed project using the parameters of that plugin.


    5. Also try setting the debug mode to true. This parameter can be found under the "Misc" section near the bottom of the list of minimap-parameters. This will show more info.


    Q: I'm generating the map but it's entirely green!


    A: Make sure that you configured the map generator parameters correctly. Then if you used the tile-tags, make sure you actually set them: Link to sample image


    If you use regions then make sure you actually added regions to the map.


    Q: I deployed the project but now the generated maps no longer work but the mapshots do work.


    A: Remove the plugin from your project using F10 in the editor (remember parameter settings) and add it again and restore your old parameter settings again. Now deploy the project again and it should work. I believe this to be an RPG Maker MV bug.


    Q: I get no minimap at all.


    A:

    1. Delete the plugin from the Plugin Manager and re-add it (this will reset all parameters).
    2. Delete all map-notetags for the map you are testing.
    3. Double- or tripple-check the filenames of the mapshot(s) (if not generating) and make sure that it matches the parameter filename.
    4. Make sure that your mapshot(s) (if not generating) are PNG files.
    5. Make sure you added the mapshot(s) to the correct folder (if not generating).
    6. Check the console (Press F8) and check for error messages. Also try enabling the "Debug" parameter (near the bottom of the parameter list) to get more info printed to the console.

    If the problem still persists you can post here, but don't forget to post as much info as possible.


    License:

    Free for commercial and non-commercial use and use in adult games is also allowed. But credit me.


    Full license: https://www.dropbox.com/s/xrcq1oocyalviv2/License.rtf?dl=0
    Attached files were created using The Gimp.



    DebugGrid01.png


    Overlay.png


    Window_Minimap.png


    FoW.png
     
    Last edited by a moderator: May 24, 2016
    #1
  2. Mattchaby

    Mattchaby Villager Member

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    Wow this is really amazing! I'll use it in my game and report any issue I find. Keep up the good work :)
     
    #2
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  3. SilverDash

    SilverDash Veteran Veteran

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    Updates:
    v.1.01 (24 November 2015) [updated Parameters]
      - Fixed the player-blip becoming invisible when walking on grass. Because of this I had to add 2 more advanced parameters.
      - Fixed: The minimap no longer automatically shows itself again when it was manually hidden after opening a menu.
      - Updated the version number to 1.01 (it was still 0.91) in the plugin description.
      - Cleaned up some more out-commented code.
      - Fixed: minimap can now hide again when it contains POI's.
      - Fixed a bug that would not 'dispose' the minimap-window when getting rid of a minimap within a scene because the Scene_Map still had a references in it's children to the minimap. Now the minimap is correctly 'disposed'.
     

     2 parameters were added so you must reload the script in your plugin-editor for the new parameters to update.
     
    Last edited by a moderator: Nov 25, 2015
    #3
  4. SilverDash

    SilverDash Veteran Veteran

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    v.1.02 (25 November 2015) [updated Parameters]


       - Enabled strict mode.


       - Added the 'Minimap ShowMapMenu' plugin-command.


       - New feature: can now generate overworld-minimaps (w/o requiring mapshots) with the map-notetag: <mm_generate_worldmap> or <mm_generate_overworld> or <mm_generate_map>].


       - New feature: generate passability overlay. Also comes with new map-notetag & plugin command. Supports 4-direction-passability.


       - New feature: You can now (optional) open the minimap-menu through a keybinding and also close it with that same keybinding (if the left-menu is active).


       - Fixed the minimap-visibility again (it was still not properly fixed in v1.01).


       - Now requires Silvers Keybinding script 1.01 instead of 1.00.


    Quick screenshots of the new features (you can configure the colors to your own liking):


    http://s7.postimg.org/htnl95vuz/automatic.png


    http://s10.postimg.org/tprn8ypk9/passability.png


    Another automatically generated map


    Be sure to download the new dependency-script (http://forums.rpgmakerweb.com/index.php?/topic/51310-silvers-keybinding/?hl=keys) as well when updating from a previous version.
     
    Last edited by a moderator: Nov 26, 2015
    #4
  5. firelad

    firelad Veteran Veteran

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    Suggestion: Instead use a colored square sprite, not a character set. :)
     
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  6. SilverDash

    SilverDash Veteran Veteran

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    Good one. Added in v.1.03 along with being able to switch player-graphic anytime you want.

    I also added a feature to switch mapmodes. Because I just noticed that overworld maps pretty much always require the Autofit-mapmode while regular maps usually require the Scroll-mode.

    Update:

    v.1.03 (26 November 2015) [updated Parameters]

    - New feature: use custom player blip (optional).

        - 2 new parameters: "Render Player Blip" & "Player Blip Graphic" and new mapnotetag: <mm_player_blip::player> and a new plugin parameter "Minimap setplayerblip <value>".

        - Removed parameter "Draw Player Icon".

    - Added a parameter to change minimap-opacity.

    - Added plugin commands and map-notetags to switch between AutoScroll and Autofit map-modes.
     
    Last edited by a moderator: Nov 26, 2015
    #6
  7. firelad

    firelad Veteran Veteran

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    Now I'm trying this out! Thank you for this plugin, it is what I'm looking for. :)

    EDIT1:

    [​IMG]

    [​IMG]

    I don't understand. I looked in the parameters and it looked fine.

    EDIT2:

    Found another bug. Or a compatibility issue. When using a plugin command, it conflicts with Yanfly's plugins. I was trying to use 'minimap hide' and 'Minimap Hide', the error says "Cannot read property 'hide' of null"

    EDIT3:

    It didn't conflict with Yanfly's plugins. The plugin command just isn't working. I've disabled all plugins.
     
    Last edited by a moderator: Nov 27, 2015
    #7
  8. SilverDash

    SilverDash Veteran Veteran

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    Ah indeed I found the bug.. Try this version instead (no parameters were changed):

    v.1.03a

    I'm gonna sleep now, if it still does not work, try outcommenting/deleting: "use strict"; on line 420. But it works for me.

    This could be a bug in Javascript itself because it's weird that some PC's do crash on the x, and other don't. But the cause was because it was not declared and the script runs in strict mode.

    If you see this error again for another line, delete line 420 and all shall work again.

    I'll fix it completely in the next update by removing that strict-mode entirely.
     
    Last edited by a moderator: Nov 27, 2015
    #8
  9. SilverDash

    SilverDash Veteran Veteran

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    UPDATE:
    v.1.04 [updated Parameters]
       - Disabled strict-mode (Either Javascript or RPG Maker seems not to support this fully...). This shall fix any bugs related to what firelad reported.
       - Fixed a typo that caused the minimap to sometimes not resize in height.
       - Grouped the player-blink parameters together and removed the unused "Draw Player Icon" parameter (v.1.03 only removed it partially).
       - New feature: focus the minimap-camera onto (moving-)events, coordinates and onto the player.
       - Minor refactoring.

    UPDATE (no new/updated parameters):
     v.1.05 (30 November 2015)
       - I accidentally had some global variables declared above the window-initialization, I made them local now to save memory and to prevent incompatibility issues with other scripts.
       - Fixed a crash when fading the scene without an active minimap.
     
    Last edited by a moderator: Nov 30, 2015
    #9
  10. SilverDash

    SilverDash Veteran Veteran

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    UPDATE (no new/updated parameters):

    v.1.06 (06 December 2015)
      - This plugin is now compatible with Yanfly's "Main Menu Manager" plugin. It also automatically disables (or even hides if you want) the map-menu-command if
        you do not have an active minimap or simply do not possess the required items. I updated the plugin-help and this post with instructions of how to configure it.
      - Added a new mapnotetag: <mm_mapshot:map_id>. This one is used to display a mapshot from a different map in the current map. Handy in case you have duplicate maps
        to prevent ending up with duplicate minimap images in your project folder.
      - Removed a console.log() that I forgot to remove in 1.05 before release.

    UPDATE (no new/updated parameters):

    v.1.07 (12 December 2015)
      - New feature: Automatically shows vehicles on the minimap as the playerblip when entering a vehicle. Only applies if "Player Blip Graphic" is set to :player .
      - Fixed a crash when generating an overworld map without a minimap-image and with the passability-overlay enabled.
      - Is now compatible with dynamic map/dungeon generators. You can now recreate the minimap by calling: Silv.Minimap.setup(); after generating your random map.
     
    Last edited by a moderator: Dec 7, 2015
    #10
  11. Mattchaby

    Mattchaby Villager Member

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    Hello, 

    Your script looks amazing but when downloading the JS file from pastebin my Windows 10 is erasing because it includes a Trojan... Maybe that's just me but you should double check the file you uploaded. 

    I'll create the file myselft in the meantime :)
     
    #11
  12. SilverDash

    SilverDash Veteran Veteran

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    It's just your virusscanner giving a false positive. I don't need to double-check.
     
    Last edited by a moderator: Dec 14, 2015
    #12
  13. SilverDash

    SilverDash Veteran Veteran

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    Update:

    v.1.08 (22 December 2015)
       - Fixed a crash when getting onto a vehicle in the overworld when no minimap was active (line 1099) and when getting off a vehicle.
       - Improved error reporting
       - Switched to the Imported-variable. Thus this plugin now requires Silvers Key plugin 1.02!

    No changes in parameters.
     
    Last edited by a moderator: Dec 23, 2015
    #13
  14. TheChilliPL

    TheChilliPL Villager Member

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    Map by region not working.
    Map is green everywhere... ;_;
    And when i click "m":
    "TypeError"

    "Cannot read property 'id' of null"
     
    Last edited by a moderator: Dec 27, 2015
    #14
  15. dhofari9

    dhofari9 Villager Member

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    my antivirus detect threats on the JS of yours ..

    when i try to download it or save in the plugin it is alarm me ..

    this is not good :(

    this is great plugin but what i can do !!
     
    Last edited by a moderator: Dec 27, 2015
    #15
  16. SilverDash

    SilverDash Veteran Veteran

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    If it's green everywhere either the tile-terrain-tags are wrong (or most likely, not set at all) or you misconfigured the "Map Gen Tag Colors" or "Overworld Gen Tag Colors" parameters.

    I need more info. I can't reproduce it. Not to mention that I need the exact error-info, like the line-number and everything? You can see the error-details by pressing [F8] in your game. It is the red-text.

    I updated the FAQ with 2 new Q&A regarding this:

    Q: I get an error. Help me!

    A: When the error occurs, press [F8] in your game and a console will open (goto window mode if you were fullscreen to see it by using [F4]). I need the details of the error from that console + (if applicable) a short description of what you did and possibly the map-notetags.

    Q: My virusscanner warns me about some possible virus/malware/etc. when attempting to download your script.

    A: It's a false positive. Ignore the virusscanner warning. If I would have put a real virus in there, I would have put it in some sort of dll-file (or anything that you can't just plainly read) and then obfuscate/encrypt the code duh... Not to mention I would do it under another account through an encrypted VPN? And lastly, real custom-scripted viruses never get detected anyway unless they become common on the internet.
     
    Last edited by a moderator: Dec 28, 2015
    #16
  17. TheChilliPL

    TheChilliPL Villager Member

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    Regions are set correctly, but map is green, in console, while pressing 'm':

    TypeError: Cannot read property 'id' of null
        at dataMapGetEventByID (file:///C:/Users/TheChilliPL/Documents/Games/YouTubers%20Adventures/js/plugins/Minimap.js:603:25)
        at Window_Minimap.createMenuMarkers (file:///C:/Users/TheChilliPL/Documents/Games/YouTubers%20Adventures/js/plugins/Minimap.js:1412:40)
        at Window_Minimap.createMenuData (file:///C:/Users/TheChilliPL/Documents/Games/YouTubers%20Adventures/js/plugins/Minimap.js:1299:7)
        at Window_Minimap.pushMapScene (file:///C:/Users/TheChilliPL/Documents/Games/YouTubers%20Adventures/js/plugins/Minimap.js:1304:7)
        at Window_Minimap.showMapMenuScene (file:///C:/Users/TheChilliPL/Documents/Games/YouTubers%20Adventures/js/plugins/Minimap.js:958:22)
        at Window_Minimap.update (file:///C:/Users/TheChilliPL/Documents/Games/YouTubers%20Adventures/js/plugins/Minimap.js:1061:59)
        at file:///C:/Users/TheChilliPL/Documents/Games/YouTubers%20Adventures/js/rpg_scenes.js:112:19
        at Array.forEach (native)
        at Scene_Map.Scene_Base.updateChildren (file:///C:/Users/TheChilliPL/Documents/Games/YouTubers%20Adventures/js/rpg_scenes.js:110:19)
        at Scene_Map.Scene_Base.update (file:///C:/Users/TheChilliPL/Documents/Games/YouTubers%20Adventures/js/rpg_scenes.js:42:10)rpg_managers.js:1618 SceneManager.catchException
     
    #17
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  18. TheChilliPL

    TheChilliPL Villager Member

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    This is my plugins.js btw.

     
    Code:
    // Generated by RPG Maker.// Do not edit this file directly.var $plugins =[{"name":"AltSaveScreen","status":true,"description":"Alternative save/load screen layout.","parameters":{}},{"name":"YEP_MessageCore","status":true,"description":"v1.07 Adds more features to the Message Window to customized\nthe way your messages appear and functions.","parameters":{"---General---":"","Default Rows":"4","Default Width":"Graphics.boxWidth * 0.82","Face Indent":"Window_Base._faceWidth + 24","Fast Forward":"Input.isPressed('pagedown')","Word Wrapping":"false","Description Wrap":"false","Word Wrap Space":"false","---Font---":"","Font Name":"GameFont","Font Size":"28","Font Size Change":"12","Font Changed Max":"96","Font Changed Min":"12","---Name Box---":"","Name Box Buffer X":"0","Name Box Buffer Y":"0","Name Box Padding":"this.standardPadding() * 4","Name Box Color":"0","Name Box Clear":"false","Name Box Added Text":"\\c[6]"}},{"name":"YEP_MainMenuManager","status":true,"description":"v1.02 This plugin allows you to manage the various aspects\nof your main menu.","parameters":{"---Command---":"","Command Alignment":"center","Command Position":"right","Command Columns":"2","Command Rows":"Math.min(10, Math.ceil(this.maxItems() / this.maxCols()))","Command Width":"240","Hide Actor Window":"false","Hide Gold Window":"false","Blurry Background":"true","---Menu 1---":"","Menu 1 Name":"","Menu 1 Symbol":"","Menu 1 Show":"","Menu 1 Enabled":"","Menu 1 Ext":"","Menu 1 Main Bind":"","Menu 1 Actor Bind":"","---Menu 2---":"","Menu 2 Name":"","Menu 2 Symbol":"","Menu 2 Show":"","Menu 2 Enabled":"","Menu 2 Ext":"","Menu 2 Main Bind":"","Menu 2 Actor Bind":"","---Menu 3---":"","Menu 3 Name":"","Menu 3 Symbol":"","Menu 3 Show":"","Menu 3 Enabled":"","Menu 3 Ext":"","Menu 3 Main Bind":"","Menu 3 Actor Bind":"","---Menu 4---":"","Menu 4 Name":"","Menu 4 Symbol":"","Menu 4 Show":"","Menu 4 Enabled":"","Menu 4 Ext":"","Menu 4 Main Bind":"","Menu 4 Actor Bind":"","---Menu 5---":"","Menu 5 Name":"","Menu 5 Symbol":"","Menu 5 Show":"","Menu 5 Enabled":"","Menu 5 Ext":"","Menu 5 Main Bind":"","Menu 5 Actor Bind":"","---Menu 6---":"","Menu 6 Name":"","Menu 6 Symbol":"","Menu 6 Show":"","Menu 6 Enabled":"","Menu 6 Ext":"","Menu 6 Main Bind":"","Menu 6 Actor Bind":"","---Menu 7---":"","Menu 7 Name":"","Menu 7 Symbol":"","Menu 7 Show":"","Menu 7 Enabled":"","Menu 7 Ext":"","Menu 7 Main Bind":"","Menu 7 Actor Bind":"","---Menu 8---":"","Menu 8 Name":"","Menu 8 Symbol":"","Menu 8 Show":"","Menu 8 Enabled":"","Menu 8 Ext":"","Menu 8 Main Bind":"","Menu 8 Actor Bind":"","---Menu 9---":"","Menu 9 Name":"","Menu 9 Symbol":"","Menu 9 Show":"","Menu 9 Enabled":"","Menu 9 Ext":"","Menu 9 Main Bind":"","Menu 9 Actor Bind":"","---Menu 10---":"","Menu 10 Name":"TextManager.item","Menu 10 Symbol":"item","Menu 10 Show":"this.needsCommand('item')","Menu 10 Enabled":"this.areMainCommandsEnabled()","Menu 10 Ext":"","Menu 10 Main Bind":"this.commandItem.bind(this)","Menu 10 Actor Bind":"","---Menu 11---":"","Menu 11 Name":"","Menu 11 Symbol":"","Menu 11 Show":"","Menu 11 Enabled":"","Menu 11 Ext":"","Menu 11 Main Bind":"","Menu 11 Actor Bind":"","---Menu 12---":"","Menu 12 Name":"","Menu 12 Symbol":"","Menu 12 Show":"","Menu 12 Enabled":"","Menu 12 Ext":"","Menu 12 Main Bind":"","Menu 12 Actor Bind":"","---Menu 13---":"","Menu 13 Name":"","Menu 13 Symbol":"","Menu 13 Show":"","Menu 13 Enabled":"","Menu 13 Ext":"","Menu 13 Main Bind":"","Menu 13 Actor Bind":"","---Menu 14---":"","Menu 14 Name":"","Menu 14 Symbol":"","Menu 14 Show":"","Menu 14 Enabled":"","Menu 14 Ext":"","Menu 14 Main Bind":"","Menu 14 Actor Bind":"","---Menu 15---":"","Menu 15 Name":"TextManager.skill","Menu 15 Symbol":"skill","Menu 15 Show":"this.needsCommand('skill')","Menu 15 Enabled":"this.areMainCommandsEnabled()","Menu 15 Ext":"","Menu 15 Main Bind":"this.commandPersonal.bind(this)","Menu 15 Actor Bind":"SceneManager.push(Scene_Skill)","---Menu 16---":"","Menu 16 Name":"","Menu 16 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Bind":""}},{"name":"YEP_VictoryAftermath","status":true,"description":"v1.05a Display an informative window after a battle is over\ninstead of message box text stating what the party earned.","parameters":{"---General---":"","Victory Order":"exp custom drops","---BGM---":"","Victory BGM":"Ship3","BGM Volume":"90","BGM Pitch":"100","BGM Pan":"0","---Battle Results---":"","Cheer Wait":"90","Battle Results Text":"Wyniki walki","Battle Drops Text":"Zdobyte przedmioty","---EXP Window---":"","Font Size":"28","Level Up Text":"Wyższy poziom!","Max Level Text":"Maksymalny poziom!","Show Skills Learned":"true","Gained EXP Text":"Zdobyte doświadczenie","Gained EXP Format":"%1","EXP Gauge Color 1":"30","EXP Gauge Color 2":"31","Level Gauge Color 1":"14","Level Gauge Color 2":"6","Gauge Ticks":"15","Tick SE":"Absorb2","Tick Volume":"90","Tick Pitch":"150","Tick Pan":"0"}},{"name":"YEP_GabWindow","status":true,"description":"v1.02a The Gab Window functions as a window for random\njibber jabber that does not require a message window.","parameters":{"---General---":"","Gab Font Name":"GameFont","Gab Font Size":"28","Character X Pos":"36","Character Y Pos":"60","Base Wait Time":"90","Time Per Character":"4","Fade Rate":"16","Anti-Repeat":"true","---Map---":"","Map Y Location":"72","Map Dim Color 1":"rgba(0, 0, 0, 0.6)","Map Dim Color 2":"rgba(0, 0, 0, 0.3)","---Battle---":"","Battle Y Location":"108","Battle Dim Color 1":"rgba(0, 0, 0, 0.6)","Battle Dim Color 2":"rgba(0, 0, 0, 0)"}},{"name":"YEP_EventChasePlayer","status":true,"description":"v1.00 When a player is in the proximity of a certain event,\nthe event will start chasing or fleeing from the player.","parameters":{"Sight Lock":"600","See Player":"true","Alert Timer":"120","Alert Balloon":"1","Alert Sound":"Attack1","Alert Common Event":"0"}},{"name":"GameusQuestSystem","status":true,"description":"v1.0 - A simplistic quest system with various customization options.","parameters":{"Auto Rewards":"true","---------------":"","Words":"","Hidden Reward Text":"???","No Quests Text":"Brak misji","All Word":"Wszystkie","Completed Word":"Ukończone","Failed Word":"Niepowodzone","In-Progress Word":"W trakcie wykonywania","Steps Word":"Zadania","Rewards Word":"Nagrody","Display Options":"","Reverse Layout":"false","Filter Position":"Top","Use Categories":"true","Show Empty Categories":"2","Show Quest Count":"true","Bullet Character":"-","Max Steps":"3","Image Options":"","Use Icons":"true","Completed Image":"","Completed Image Opacity":"128","Failed Image":"","Failed Image Opacity":"128"}},{"name":"EnemyBook","status":true,"description":"Displays detailed statuses of enemies.","parameters":{"Unknown Data":"???"}},{"name":"HIME_LargeChoices","status":true,"description":"v1.1 - Combines multiple show choice commands into a single,\r\nlarge list.","parameters":{}},{"name":"VNNQPpT9","status":true,"description":"v1.02 Silv KeyMapper <SilvKeys>","parameters":{}},{"name":"OrangeMapshot","status":true,"description":"This plugin will save a picture of the entire map on a Mapshots folder when you press a key. <OrangeMapshot>","parameters":{"useMapName":"false","layerType":"0","drawAutoShadows":"true","keyCode":"44","imageType":"png","imageQuality":"70","imagePath":"./Mapshots"}},{"name":"Minimap","status":true,"description":"v1.08 Minimap. <SilvMinimap>","parameters":{"-- General --":"","Map Style":"Scroll","Global Map Zoom":"0.25","Minimap Opacity":"255","-- Positioning & Size --":"","X":"-2","Y":"2","Horizontal Alignment":"Right","Vertical Alignment":"Bottom","Width":"320","Height":"320","Border Width":"12","Border Height":"12","-- Player Blip --":"","Render Player Blip":"true","Player Blip Graphic":":player","Player Icon Width":"16","Player Icon Height":"16","Player Blink Delay":"0","-- Menu --":"","Menu Key":"m","Menu Player Description":"Ty","Menu Zoom":"0.3","Menu Left Window Width":"240","Menu Topright Window Height":"510","Menu Event Render Size":"24","Menu Player Icon Size":"64","Menu Min Manual Zoom":"0.20","Menu Max Manual Zoom":"10.0","Menu Zoomin Key":"pageup","Menu Zoomout Key":"pagedown","Menu Reset Zoom Key":"home","Menu Reset Scroll Key":"end","-- Passability Map --":"","Passability Overlay Opacity":"128","Passability Color":"#6B8E23","Impassability Color":"#FF0000","-- Map Generator --":"","Map Gen Tag Colors":"#6B8E23 #444444 #FF6E99 #FF8000 #00B7FF #0008FF #000000 #######","Overworld Gen Tag Colors":"#6B8E23 #00008B #8B4513 #006400 #F4A460 ####### ####### #######","-- The rest --":"","Allow Teleportation":"true","Standard Padding":"0","Window Skin":"Window_Minimap","Fill Color":"0 0 0 255","Maintain Aspect Ratio":"true","Fadeout Speed":"3","Global Required Item":"0","Event Render Size":"16","Auto Clear POI":"false","Render Minimap Overlay":"true","-- Manual Scrolling --":"","Allow Manual Scrolling":"true","Manual Scrollspeed":"24","Manual Scroll Key Up":"u","Manual Scroll Key Right":"k","Manual Scroll Key Down":"j","Manual Scroll Key Left":"h","-- Advanced & Debug --":"","Player Sprite Sourceframe Width":"48","Player Sprite Sourceframe Height":"48","Frame Skip":"0","Mapshot Filename Length":"3","Debug Mode":"false","Render Debug Grid":"false","Debug Grid Image":"DebugGrid01"}}];
     
    Last edited by a moderator: Dec 28, 2015
    #18
  19. SilverDash

    SilverDash Veteran Veteran

    Messages:
    349
    Likes Received:
    107
    Thanks those 2 lines was what I needed to fix the bug:

    I fixed your crash in 1.09.

    Update:  v.1.09 (parameters were NOT modified)
    - Fixed a crash that occurred when events (other than the last one) were deleted (in the map-editor) leaving behind null-values in the $dataMap.
    - Renamed the plugin-command alias (before, there was a possible compatibility issue with some of my other scripts).
    - Minor refactoring again and applied my new coding standards. Aliases are now stored outside of the anonymous function in a single variable.
     
    Last edited by a moderator: Dec 28, 2015
    #19
  20. TheChilliPL

    TheChilliPL Villager Member

    Messages:
    23
    Likes Received:
    2
    First Language:
    Polski [Polish]
    M now works but map is already green :(

    Nothing in console...
     
    Last edited by a moderator: Dec 28, 2015
    #20

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