I found a little bit of time to update this plugin:
v1.10 (5 June 2016)
- Added a new plugin command to enforce to hide the stamina-bar (for cut-scenes and such): Stamina ForceHide true/false.
- Fixed a bug that wouldn't correctly render the stamina window when setting "Autohide" to false. Consuming stamina at least once also used to fix this.
Love your plugin hope your still around to update it since it seems with the new upgrade to rpgmaker 1.3 and the pixi upgrade im getting pixi error in the console which i guess is do to the recent upgrade.
I'm not sure what version of MV the script I'm looking at is for - it would not work with either 1.1.0 or 1.3.1 (I used to have 1.2.0 but when I upgraded, it did upgrade rather than letting me create a new version).
The 1.3.1 pixi.js does not accept a number as the second parameter. Just comment it out, and it should work, but there may be repercussions of not sending through the z-index:
With SilverDash not checking the Forums for 2 months, I'm worried about the ongoing support of this plugin. Hopefully someone else can take a look at this bug if he's not around.
I've noticed that when a plugin command is used to hide the Stamina Bar/Window, saving and loading a game brings it back.
For example, if there's a particular map where you don't want the stamina bar to be used, a plugin command is used to hide it. But if the player is in that same map and saves the game, the Stamina bar will reappear on that map once the game is loaded.
Can someone help me out please? I have all the parameters set to their default values. I dash a bit, then I activate an event that's got a Stamina HideWindow plugin command. The window does hide immediately. But as soon as I start dashing again, the window reappears.
Is HideWindow meant to permanently hide it until you use ShowWindow? Or is it only until you start dashing again? Doesn't really seem to be much of a point if the latter.
Edit: never mind - ForceHide is what I'm looking for. Wish I'd thought of that two minutes ago.
I'm having the same error "Cannot assign to read only property 'parent' of 1" whenever I press new game or continue. I tried it in previous version of RPGMV v1.2.0 and it works. I tested it in RPG 1.3.3 and 1.3.4 and it no longer works. It would be great to make this plugin workable again in new versions of RPGMV.
Does anyone know if there is a way to change the rate from "Default" on how stamina decrease? I want to go for a slower rate like "Tile" but im using Quasi's ABS and Tile doesn't function with the Pixel Movement he has.
This plugin really need an update. All the plugin commands are broken on the 1.4+ RPG Maker MV version (forcehide etc, each one of them). Only the options in the plugin page itself are still responding.
It's a shame, such a great plugin and there is no others alternatives
I noticed random Japanese dialogue in the FF7 remake while playing in English. More than once. Just now I saved a vid where Tifa spoke Japanese after a battle. We all make mistakes lol, this is kinda funny though
I wonder if the new RPG Maker will have a built-in ABS for maps or a light effect system plugin out of the box.
Not having false expectations, but if it has both, then wow. I am gonna party all night. Nah I lie. I will party all night anyway, just searching for a good excuse.
And BAM!, the moment you do understand Python setters by studying JS prototypes. That's called SERENDIPITY, coming with something when you was searching for something else. From "The three Princes of Serendib", a persian novel.
The sinking feeling when you realize your grandmother probably isn't long for this world, and the frustration when you know that this pandemic will take her away...not because she has Covid, but because no doctor is willing to see a patient to even run simple diagnostics anymore if one of her symptoms happens to be a recurring fever, even if her primary care physician gives her the test and it comes back negative.