- Joined
- Oct 11, 2015
- Messages
- 426
- Reaction score
- 173
- First Language
- Dutch
- Primarily Uses
- RMMV
I uploaded a new version: 2.03:
2. Not a bug but intended. If you lower that parameter to 30 frames then you should also lower the "Stamina Recovery Delay" parameter to 30. However, I can see how this can be confusing. At this point in time, I don't have enough personal time to improve this properly so, for now, I'll leave this be.
- Bugfix: Fixed a crash when using the Stamina Game Variable ($gamePlayer is sometimes null).
- Bugfix: if the "Window Slide-out Direction" parameter was set to Disabled, the stamina window would never appear ingame.
- Added a new PluginCommand: Stamina Regen <option>.
I added a new plugin command for you in version 2.03. I did this rather quickly and did not test it much so please let me know if there are any problems:Hello there!
1st: thank you so much Silver for this amazing plugin!
I'm just looking for a script command or something to block the stamina regen. Could you help me finding that? Putting the recovery rate at 0 maybe?
Stamina Regen <option>
[option] can be either: enabled, true, disabled, false, toggle
Examples:
Stamina Regen Enabled
Stamina Regen Disabled
Stamina Regen Toggle
1. Fixed in version 2.03Hey Silver! Thank you so much for the amazing plugin! Thank you for the fix : the stamina windows now appears properly.
However, I noticed 2 bugs in your awesome plugin:
1. When you chose the disable option for the window sliding motion, the stamina window would not appear in game
2. When you chose to hide the stamina window at max - For Ex: If I choose 30 frames, the window would hide after 30 frames even though it is not at max stamina and would reappear to regenerate to max then would hide after 30 frames.
Both of the bugs can be replicated in the Demo file along with the 2.01 version.
Thanks again for your awesome work!
Yeye on est la
2. Not a bug but intended. If you lower that parameter to 30 frames then you should also lower the "Stamina Recovery Delay" parameter to 30. However, I can see how this can be confusing. At this point in time, I don't have enough personal time to improve this properly so, for now, I'll leave this be.
Yes you can deplete, refill or set an exact (or even a percentage) value, set it to a game variable, etc. using the plugin commands as described in the help section of the plugin.Is there a way to reduce the stamina manually through script or plugin commands? I see you can do it through items, but I would like to do it through an event
Sorry, it was a bug and it's fixed in version 2.03. Please download the new version and if it still persists, please let me know.When I try to use the Variable option in the plugin I receive an errror saying "Cannot read property 'dashStamina' of null". It happens both in my game and in your demo, so I'm pretty sure I messed something up when I updated my RPGMV, any chance you know what that could be?
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