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Plugin reached v1.00. From now on follow this topic instead: http://forums.rpgmakerweb.com/index.php?/topic/51307-silvers-advanced-minimap/



Minimap v. 0.91
Author: Silver
Features:
- Shows a minimap based on a mapshot or a custom image of the map
- Optional: Renders the actual active/live player graphic onto the minimap
- Optional: Blinking player icon
- Optional: Only shows the map(s) when the party possesses a specific item
- Minimap can be aligned on all 4 sides of the screen, with custom positions
- Automatically attempts to load a minimap for each map
- Supports POI's through plugin command (for advanced users)
- Has plugin commands to control the minimap a bit
- Supports skipping frames for all maps or for specific maps to increase performance for supersized maps
- Supports map-notetags
- Optional: Maintain aspect ratio
- Optional: has leading zeros in minimap image names
- The minimap now properly fades out when the screen fades out
- Realtime events on the minimap. This is it's best feature. It can (among others) show moving events on the minimap as well!
- Has 2 map-modes: Autofit and Scroll
- Has some debugging options
- Suports manual scrolling. This can be enabled/disabled through a parameter and map-notetags
- There is a global-zoom parameter which can be overriden by each map through a map-notetag
- Supports a minimap overlay
- No known conflicts with other scripts
Planned Features:
- Enlarge minimap (by buttonpress or via menu) to go fullscreen and allow the player to scroll it.
- Custom minimap size per map using map notetags
- Adding POI's through icons with less plugin command arguments compared to regular POI's (but regular POI's support all graphics).
- Add optional option to teleport to poi's.
Known Bugs:
- Walking on grass causes the player blip to become invisible.
- Pressing the scroll buttons when not on the gamemap or just not having a minimap will cause a crash. Already fixed in the new version but it's not ready yet for release.
Screenshot(s):
http://s21.postimg.org/40vkofao7/mmsample2.png
http://s21.postimg.org/q1bx51tc7/mmsample3.png
http://postimg.org/image/lq5x8rys9/
http://s22.postimg.org/guuhx8wpt/minimap_oddsize.png
TLDR Instructions for experienced people:
Copy the attached files to:
/img/minimap/Overlay.png
/img/minimap/DebugGrid01.png
/img/system/Window_Minimap.png
Place mapshots in the /img/minimap/ directory and rename them 001.png, 002.png etc. (matching the id of your map)
Regular Instructions:
1. Make a mapshot of your map or paint your own map. I personally use: http://forums.rpgmakerweb.com/index.php?/topic/49711-orange-mapshot/ but this one probably works too: http://forums.rpgmakerweb.com/index.php?/topic/49684-mrp-mapexporter-export-your-full-size-maps-11-as-png-files/?hl=mapshot
2. Make sure the mapshot is a png file (not a jpg!).
3. Rename the mapshot to the map-id and make it (by default) 3 numbers total.
Example for map id 1: 001.png
Example for map id 16: 016.png
4. Place the mapshots in <project folder>/img/minimap/
Example: D:\MyAwesomeGame\img\minimap\001.png
5. Place the Window_Minimap.png (see attachment) in your <project>/img/system/ folder. You can obviously also use your own.
6. Copy the Overlay.png to <project folder>/img/minimap/ (or just disable the overlay in the parameters).
- You also may want to set the last parameter (Debug Mode) to false to get rid of the console messages.
- For info on the plugin commands, doubleclick this plugin and press [Help...].
- To enable the debug grid you'll have to place the DebugGrid01.png in the <project folder>/img/minimap/ folder.
Script:
http://pastebin.com/sNYrQyB6
FAQ:
Q: My map sometimes automatically switches to Autofit-mode instead of Scroll-mode. Why?
A: When the map zoom is so small or when the minimap-area is simply so big that the entire map fits into the minimap anyway, then there is no reason to scroll at all because you can see the entire map w/o scrolling.
Q: The console is outputting debug messages? Help?
A: Set the parameter Debug Mode to false.
Q: Your screenshots do match the minimap entirely
A: Yeah that's my lazy fault. I often don't make new mapshots after changing the level and then I upload them here and they will mismatch. It will obviously not affectyour project at all.
Author: Silver
Features:
- Shows a minimap based on a mapshot or a custom image of the map
- Optional: Renders the actual active/live player graphic onto the minimap
- Optional: Blinking player icon
- Optional: Only shows the map(s) when the party possesses a specific item
- Minimap can be aligned on all 4 sides of the screen, with custom positions
- Automatically attempts to load a minimap for each map
- Supports POI's through plugin command (for advanced users)
- Has plugin commands to control the minimap a bit
- Supports skipping frames for all maps or for specific maps to increase performance for supersized maps
- Supports map-notetags
- Optional: Maintain aspect ratio
- Optional: has leading zeros in minimap image names
- The minimap now properly fades out when the screen fades out
- Realtime events on the minimap. This is it's best feature. It can (among others) show moving events on the minimap as well!
- Has 2 map-modes: Autofit and Scroll
- Has some debugging options
- Suports manual scrolling. This can be enabled/disabled through a parameter and map-notetags
- There is a global-zoom parameter which can be overriden by each map through a map-notetag
- Supports a minimap overlay
- No known conflicts with other scripts
Planned Features:
- Enlarge minimap (by buttonpress or via menu) to go fullscreen and allow the player to scroll it.
- Custom minimap size per map using map notetags
- Adding POI's through icons with less plugin command arguments compared to regular POI's (but regular POI's support all graphics).
- Add optional option to teleport to poi's.
Known Bugs:
- Walking on grass causes the player blip to become invisible.
- Pressing the scroll buttons when not on the gamemap or just not having a minimap will cause a crash. Already fixed in the new version but it's not ready yet for release.
Screenshot(s):
http://s21.postimg.org/40vkofao7/mmsample2.png
http://s21.postimg.org/q1bx51tc7/mmsample3.png
http://postimg.org/image/lq5x8rys9/
http://s22.postimg.org/guuhx8wpt/minimap_oddsize.png
TLDR Instructions for experienced people:
Copy the attached files to:
/img/minimap/Overlay.png
/img/minimap/DebugGrid01.png
/img/system/Window_Minimap.png
Place mapshots in the /img/minimap/ directory and rename them 001.png, 002.png etc. (matching the id of your map)
Regular Instructions:
1. Make a mapshot of your map or paint your own map. I personally use: http://forums.rpgmakerweb.com/index.php?/topic/49711-orange-mapshot/ but this one probably works too: http://forums.rpgmakerweb.com/index.php?/topic/49684-mrp-mapexporter-export-your-full-size-maps-11-as-png-files/?hl=mapshot
2. Make sure the mapshot is a png file (not a jpg!).
3. Rename the mapshot to the map-id and make it (by default) 3 numbers total.
Example for map id 1: 001.png
Example for map id 16: 016.png
4. Place the mapshots in <project folder>/img/minimap/
Example: D:\MyAwesomeGame\img\minimap\001.png
5. Place the Window_Minimap.png (see attachment) in your <project>/img/system/ folder. You can obviously also use your own.
6. Copy the Overlay.png to <project folder>/img/minimap/ (or just disable the overlay in the parameters).
- You also may want to set the last parameter (Debug Mode) to false to get rid of the console messages.
- For info on the plugin commands, doubleclick this plugin and press [Help...].
- To enable the debug grid you'll have to place the DebugGrid01.png in the <project folder>/img/minimap/ folder.
Script:
http://pastebin.com/sNYrQyB6
FAQ:
Q: My map sometimes automatically switches to Autofit-mode instead of Scroll-mode. Why?
A: When the map zoom is so small or when the minimap-area is simply so big that the entire map fits into the minimap anyway, then there is no reason to scroll at all because you can see the entire map w/o scrolling.
Q: The console is outputting debug messages? Help?
A: Set the parameter Debug Mode to false.
Q: Your screenshots do match the minimap entirely
A: Yeah that's my lazy fault. I often don't make new mapshots after changing the level and then I upload them here and they will mismatch. It will obviously not affectyour project at all.



Last edited by a moderator:
