brendonx

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Hi!

I was wondering if it would be easy to set up a script that runs a battle animation during a "set movement route" event.

I wanna have two characters doing a little cut scene fight and rather than using multiple "wait" commands to get the timing right I thought that this might be easier?

the only thing the script would need to be able to do is target an event or the player and to not have the "Wait" command applied to it.

Would this be harder than just doing a trail and error style set up?

Thanks.
 

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