- Joined
- Dec 12, 2018
- Messages
- 6
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
I got this idea from the Duelist class in 7th Dragon III Code VFD.
I would like a plugin that allows actors to draw cards and have skills consume them. Just variables, the cards don't do anything on their own. There isn't even a deck, actors just have a hand and a predetermined chance to draw a type of card. The cards I speak of are another price to pay for skills in addition to MP.
Basically, actors draw a set of cards at the beginning of battle and on each turn. Actors can also draw cards with skills, either specific types of cards or random normal draws. There would be a limit to the hand size. The cards drawn are determined randomly from a list of card types in actor notetags or plugin parameters, for example, actor 1 may have fire, healing and slash cards in their "deck." Being able to adjust the draw rates of card types would be great, but not necessary. The cards are consumed to perform skills, along with MP. For example, a skill called Volcanic Thrust would consume 1 fire and 2 slash cards. I would want the cards and empty slots in the hand to be represented by icons in the iconsheet, and to be located above or under HP and MP, as part of MV's UI, to allow compatibility with other plugins that alter the UI. This card drawing mechanic would be for actors only. I want to use this mechanic for all actors in my game.
I am both willing to pay someone to make me a plugin like this (I'm not loaded, but I'll sell a kidney to make the game of my dreams), and open to tips and suggestions for eventing or creating a plugin myself. Just pointing me in the right direction is enough help. Again, I'm just asking for variables to be stored, altered, accessed by skills, and displayed in the UI with icons, but if it's too much trouble, just tell me how to do it myself. I'm not very experienced with Javascript, but I know some things about programming. Thank you if you read this far in!
I would like a plugin that allows actors to draw cards and have skills consume them. Just variables, the cards don't do anything on their own. There isn't even a deck, actors just have a hand and a predetermined chance to draw a type of card. The cards I speak of are another price to pay for skills in addition to MP.
Basically, actors draw a set of cards at the beginning of battle and on each turn. Actors can also draw cards with skills, either specific types of cards or random normal draws. There would be a limit to the hand size. The cards drawn are determined randomly from a list of card types in actor notetags or plugin parameters, for example, actor 1 may have fire, healing and slash cards in their "deck." Being able to adjust the draw rates of card types would be great, but not necessary. The cards are consumed to perform skills, along with MP. For example, a skill called Volcanic Thrust would consume 1 fire and 2 slash cards. I would want the cards and empty slots in the hand to be represented by icons in the iconsheet, and to be located above or under HP and MP, as part of MV's UI, to allow compatibility with other plugins that alter the UI. This card drawing mechanic would be for actors only. I want to use this mechanic for all actors in my game.
I am both willing to pay someone to make me a plugin like this (I'm not loaded, but I'll sell a kidney to make the game of my dreams), and open to tips and suggestions for eventing or creating a plugin myself. Just pointing me in the right direction is enough help. Again, I'm just asking for variables to be stored, altered, accessed by skills, and displayed in the UI with icons, but if it's too much trouble, just tell me how to do it myself. I'm not very experienced with Javascript, but I know some things about programming. Thank you if you read this far in!