I would like a simple change to the way the engine calculates state rates. I would like the target's state resistance to be subtracted from the attacker's state chance.
For example, say a skill has 50% chance to stun. If I have 50% stun resistance, I would like to never be stunned. If I have 40% stun resistance, I would like the net chance for me to be stunned to be 10%.
I would like this to be the case for all state resistance, regardless of whether it's coming from the "add state" feature on a skill, or the "attack state" property of an actor/class/enemy/equipment/item.
Thank you.
For example, say a skill has 50% chance to stun. If I have 50% stun resistance, I would like to never be stunned. If I have 40% stun resistance, I would like the net chance for me to be stunned to be 10%.
I would like this to be the case for all state resistance, regardless of whether it's coming from the "add state" feature on a skill, or the "attack state" property of an actor/class/enemy/equipment/item.
Thank you.
