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I would like a simple change to the way the engine calculates state rates.   I would like the target's state resistance to be subtracted from the attacker's state chance.

For example, say a skill has 50% chance to stun.  If I have 50% stun resistance, I would like to never be stunned.  If I have 40% stun resistance, I would like the net chance for me to be stunned to be 10%.  

I would like this to be the case for all state resistance, regardless of whether it's coming from the "add state" feature on a skill, or the "attack state" property of an actor/class/enemy/equipment/item.

Thank you.

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