- Joined
- Apr 22, 2015
- Messages
- 22
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- Primarily Uses
Well, maybe not that simple haha
I'm using ZE - Key Mapper & Hime Common Events to Key Presses plugins to map common events to key presses. For instance, hitting 'w' on the keyboard calls a common event that A. Checks my water variable and B. Uses Water (if any is left). That part is simple.
Now, say I have three tiles of fire that I want to extinguish so the player can get by. I'm having trouble figuring out how to connect the common event, the fire event, and the fact that *the player is standing in the tile next to the fire*. The latter is what's confusing me.
I believe I may be able to use regions, but there's no conditional affected by them.
This set up could be used for a number of puzzles, keys that open doors, for instance, or other Zelda-type puzzles.
Any help or ideas to streamline this would be appreciated! : )
I'm using ZE - Key Mapper & Hime Common Events to Key Presses plugins to map common events to key presses. For instance, hitting 'w' on the keyboard calls a common event that A. Checks my water variable and B. Uses Water (if any is left). That part is simple.
Now, say I have three tiles of fire that I want to extinguish so the player can get by. I'm having trouble figuring out how to connect the common event, the fire event, and the fact that *the player is standing in the tile next to the fire*. The latter is what's confusing me.
I believe I may be able to use regions, but there's no conditional affected by them.
This set up could be used for a number of puzzles, keys that open doors, for instance, or other Zelda-type puzzles.
Any help or ideas to streamline this would be appreciated! : )




