Simple Common Event not appearing in conversation.

DrinkableTrees

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Hey RPG MAKER Forums! I seem to be undergoing a really simple problem that I can't seem to wrap my head around. I'd really appreciate any secondhand input y'all have to offer! :)

So, I have attached two images of two common events I have set up. Through many points in the game (be it through actions, dialogue choices, etc) there'll be a variable for each party member that I am calling a "bond". After certain milestones, special dialogue will happen, quests will open up and eventually, I will even debate for a romance component. All that isn't the problem and I have already seemed to have figured out.

Up till now, i've been inputting manually exactly what the Common Event says (It was legitimately copy + pasted too). So I replaced all the sections that I've made the Common Event with the Common Event. I attached 2 screenshot cases in which I did this too. Before, the variable would increase/decrease and the text prompt (Colored using YanFly's Message Core) would appear assuring the player so. Now, where the Common Events are, they no longer appear. I can't seem to figure out why.

When the Common Event is placed in an Event timeline, it'll just run through it's prompts, no? Thank you for reading! :)

If at all needed, I can supply additional pictures of what the visual prompt originally came up as but no longer does.
 

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Llareian

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I'm not entirely sure why it's not working in EV013, but it looks like in EV024, you have the common event called BEFORE Lilith is added to the party, so your conditional is not true, therefore the event won't run. Also, you have an error in your Lilith Bond Down event where it's adding one instead of subtracting.
 

DrinkableTrees

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I'm not entirely sure why it's not working in EV013, but it looks like in EV024, you have the common event called BEFORE Lilith is added to the party, so your conditional is not true, therefore the event won't run. Also, you have an error in your Lilith Bond Down event where it's adding one instead of subtracting.
Ahh yes. Thank you for pointing that out. I had one other scenario that was the exact same case for testing. It seems I had convoluted this by adding a line of script that actually functions just fine. Thank you so much @Llareian :)

It's always the little mistakes, huh? c:
 

Kes

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@DrinkableTrees 'Game Mechanic Design' is for looking at aspects of game play from a more conceptual level. "How do I...?" (implementation) questions belong in the Support forum for the engine you are using.

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