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Hey RPG MAKER Forums! I seem to be undergoing a really simple problem that I can't seem to wrap my head around. I'd really appreciate any secondhand input y'all have to offer! 
So, I have attached two images of two common events I have set up. Through many points in the game (be it through actions, dialogue choices, etc) there'll be a variable for each party member that I am calling a "bond". After certain milestones, special dialogue will happen, quests will open up and eventually, I will even debate for a romance component. All that isn't the problem and I have already seemed to have figured out.
Up till now, i've been inputting manually exactly what the Common Event says (It was legitimately copy + pasted too). So I replaced all the sections that I've made the Common Event with the Common Event. I attached 2 screenshot cases in which I did this too. Before, the variable would increase/decrease and the text prompt (Colored using YanFly's Message Core) would appear assuring the player so. Now, where the Common Events are, they no longer appear. I can't seem to figure out why.
When the Common Event is placed in an Event timeline, it'll just run through it's prompts, no? Thank you for reading!
If at all needed, I can supply additional pictures of what the visual prompt originally came up as but no longer does.
So, I have attached two images of two common events I have set up. Through many points in the game (be it through actions, dialogue choices, etc) there'll be a variable for each party member that I am calling a "bond". After certain milestones, special dialogue will happen, quests will open up and eventually, I will even debate for a romance component. All that isn't the problem and I have already seemed to have figured out.
Up till now, i've been inputting manually exactly what the Common Event says (It was legitimately copy + pasted too). So I replaced all the sections that I've made the Common Event with the Common Event. I attached 2 screenshot cases in which I did this too. Before, the variable would increase/decrease and the text prompt (Colored using YanFly's Message Core) would appear assuring the player so. Now, where the Common Events are, they no longer appear. I can't seem to figure out why.
When the Common Event is placed in an Event timeline, it'll just run through it's prompts, no? Thank you for reading!
If at all needed, I can supply additional pictures of what the visual prompt originally came up as but no longer does.
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