simple custom battle view

9tkitsune

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Hello code users and wizards.

I am looking for a code, that allows me to freely position looping frame-by-frame animated battle sprites on the battle screen,
while enemies either idle or also frame-by-frame animated. The sprites can leap at each other on attack, and/or have different frames for KO or states, but it's not a must.
Does anyone mayhap remember an easy to implement code that does that?
( Nothing overly complicated please )


example.jpg
 

slimmmeiske2

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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.

 

Andar

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basically any script that supports Holder's battlers should be usable for you.
That battlerstyle is defined by row x column, with the number of columns the number of animation frames while each row was a different pose. And you could change the scripts to allow for a higher number of animation frames by changing the battlerdefinition to have more columns.

I think the best english one was battle engine symphony, but unfortunately if I remember correctly only the script was saved into a github when the website went down, the manual itself might have been lost.
other than that there was a japanese battle system where I don't remember the correct name anymore, might have been something like tankentei or so. But that one had massive problems in the english community because all instructions were japanese and it wasn't usable without those instructions.
 

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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