So I kind of wanted to get rid of all the stuff I'm not using in my game when it comes to the menu. It was a bit irritating in "The Mansion", which I recall was made in RPG Maker, and I felt like it would take away some of the atmosphere. This is something I'd like for the game I'm currently working on, which has some horror/psychological elements in it, and I thought it'd be good for anyone else who's making a game around that area as well, so it's not really a one time use or anything. Anyway. I drew up a diagram, at the very least, of what I thought would be cool. As you can see, there isn't much too it in terms of erm... Style? It's not something I've seen before in games. Current/Max reffering to HP, of course. If possible, I'd love for it to be able to be customized with window skins like usual. If Key Items can't be desplayed in the same window, that's okay. I just thought it'd be helpful. The way I'd figure it would work is you can click "Items" and it'd bring you up to the Items area, and you can shift the cursor sideways to access the Key Items, which, naturally, can't be consumed. Since it's going to have some horror elements in it, I figured a "Status" section was needed, because I want to inflict the character with a status if certain events occur, so I can make things happen around him, like if it were "insanity", it could trigger some sort of event. Think "Amnesia: The Dark Decent" when it comes to this. Someone mentioned this script for the bottom part of the menu: http://pastebin.com/nitsDFvA It fits, but it's not the part I absolutely want c': I believe everything else is self explanitory. but anyway, if anyone can help me with this, it would help me a lot! I've been wanting this thing for months D: Thanks ahead of time!