RPG Maker Forums

Edit - I was able to get around this by messing with the action sequence add-ons, manually giving skills repeated attacks (with separate animations and everything).  Still, it was difficult for me to figure this out, and I think it would be valuable to add this option in for anyone else who may want this feature.  

I want to use this plugin but without its automatic feature of multi-hit animations playing only once per enemy.  I want multi-hit attacks to play each animation individually, like in the default engine. 

Am hoping this would be something really easy to change in the code, but I'm not a programmer.  Thanks in advance!

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,037
Messages
1,018,464
Members
137,821
Latest member
Capterson
Top