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- Jun 1, 2013
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Hello all,
I'm having some difficulties with, what I assume should be, some rather simple eventing. Basically I have 2 character graphics, Light tube ON, Light Tube Off. And A room of lets say 30 Light Tubes. Each is it's own event that, when touched by the player, turns ON the light tube (change graphic) and any other tubes that the player has touched turn OFF(change graphic of other events???). All tubes start with the OFF graphic when the player enters the room. Also, if possible through eventing, I would like to place 1 event in the center of the room that can turn ON any light tube through choice dialog. (This center event also needs to turn all tubes, other than the players choice, OFF.)
What are some suggestions on achieving these effects?
I'm having some difficulties with, what I assume should be, some rather simple eventing. Basically I have 2 character graphics, Light tube ON, Light Tube Off. And A room of lets say 30 Light Tubes. Each is it's own event that, when touched by the player, turns ON the light tube (change graphic) and any other tubes that the player has touched turn OFF(change graphic of other events???). All tubes start with the OFF graphic when the player enters the room. Also, if possible through eventing, I would like to place 1 event in the center of the room that can turn ON any light tube through choice dialog. (This center event also needs to turn all tubes, other than the players choice, OFF.)
What are some suggestions on achieving these effects?

