Simple Graphic Change Script ^^

Ven

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Zane

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Do you have the script real fast so I can make the proper edit to it?
 

Shaz

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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
 

Zane

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http://pastebin.com/mJh4kFKn

Here you go!

All set.

The new settings can be found in the same area as the settings for the window battle status
 
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Shaz

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Show the error message - the EXACT error message. It's more helpful than just saying "there was an error" :)
 

Ven

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Show the error message - the EXACT error message. It's more helpful than just saying "there was an error" :)
Are the caps really necessary? o.o

Anyways, here's the EXACT error message:

Script 'Yanfly Engine Ace' line 1855: NoMethodError occured

undefined method 'bitmap' for nil: Nilclass
 

Shaz

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lol - don't get all twisted because I emphasized a word. It's not shouting. Shouting is when the whole thing is in caps, not one word. So yes, caps IS necessary. I could have just as easily used bold text. Would that be less offensive to you?


The reason I emphasized EXACT is because when we ask for an error message, we don't want "it says something about ...". We need the script name, line, and exact text of the message. We often don't get that because the person doesn't feel it's important or useful, then we have to ask for it again.
 
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Ven

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lol - don't get all twisted because I emphasized a word. It's not shouting. Shouting is when the whole thing is in caps, not one word. So yes, caps IS necessary. I could have just as easily used bold text. Would that be less offensive to you?

The reason I emphasized EXACT is because when we ask for an error message, we don't want "it says something about ...". We need the script name, line, and exact text of the message. We often don't get that because the person doesn't feel it's important or useful, then we have to ask for it again.
Okay...?

It's not necessary for you to discuss further into this business.

I've understood my mistake and I've fixed it~ xP
 

Engr. Adiktuzmiko

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line 1855 based on pastebin is the end line of this


def dispose


@BB.bitmap.dispose


@BB.dispose


end


hmmm... try removing the BB.bitmap.dispose, it might be that dispose method of sprite is also trying to dispose the bitmap...


can you also open the script editor after error and give us the exact line it brings you to (the highlighted line)? just in case it's a different line
 

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