#==============================================================================# ■ Meow Face Item Only Menu#------------------------------------------------------------------------------# Menu with Items & Key Items only#==============================================================================# How to Use:# [1] Put this script below Material and above Main#==============================================================================class Window_ItemCategory < Window_HorzCommand def make_command_list add_command(Vocab::item, :item) add_command(Vocab::key_item, :key_item) add_command(Vocab::game_end, :game_end) end def window_width Graphics.width - 160 end def col_max return 3 endendclass Scene_Map < Scene_Base def call_menu Sound.play_ok Input.update SceneManager.call(Scene_Item) endendclass Scene_Item < Scene_ItemBase def start super create_help_window create_category_window create_item_window create_gold_window end def create_gold_window @gold_window = Window_Gold.new @gold_window.x = Graphics.width - @gold_window.width @gold_window.y = @help_window.height end def create_category_window @category_window = Window_ItemCategory.new @category_window.viewport = @viewport @category_window.help_window = @help_window @category_window.y = @help_window.height @category_window.set_handler(:ok, method(:on_category_ok)) @category_window.set_handler(:cancel, method(:return_scene)) @category_window.set_handler(:game_end, method(:command_game_end)) end def command_game_end SceneManager.call(Scene_End) endend
Thank you, it's exactly what i was looking for.Give this script a try:
#==============================================================================#
#¦ Meow Face Item Only Menu
#------------------------------------------------------------------------------#
#Menu with Items & Key Items only
#==============================================================================#
#How to Use# [1] Put this script below Material and above Main
#==============================================================================
class Window_ItemCategory < Window_HorzCommand
def make_command_list
add_command(Vocab::item, :item)
add_command(Vocab::key_item, :key_item)
add_command(Vocab::game_end, :game_end)
end
def window_width
Graphics.width - 160
end
def col_max
return 3
end
end
class Scene_Map < Scene_Base
def call_menu
Sound.play_ok
Input.update
SceneManager.call(Scene_Item)
end
end
class Scene_Item < Scene_ItemBase
def start
super
create_help_window
create_category_window
create_item_window
create_gold_window
end
def create_gold_window
@gold_window = Window_Gold.new
@gold_window.x = Graphics.width - @gold_window.width
@gold_window.y = @help_window.height
end
def create_category_window
@category_window = Window_ItemCategory.new
@category_window.viewport = @viewport
@category_window.help_window = @help_window
@category_window.y = @help_window.height
@category_window.set_handler(:ok, method(:on_category_ok))
@category_window.set_handler(:cancel, method(:return_scene))
@category_window.set_handler(:game_end, method(:command_game_end))
end
def command_game_end
SceneManager.call(Scene_End)
end
end
Remove the " - 160" on line 16 and comment out " create_gold_window" (line 40)Is it possible to use this script without the gold/currency window?