Just trying to wrap my head around the issue here and find the root cause. Let me start by saying what my map contains: Map Size is 50x50 Has only a 100% transparent tileset Has a prallax background - optimized at 139kb Has 5 other images displayed on the map - optimized size 1.42mb No other sprites on the map besides the character Disabled all plugins besides BindPictureToMap and PreloadManager (tried preloading the assests as well) See attached image for the (only) event on the map Spoiler Basically, the game loads with a little lag... but if you go back to the title, enter battle and then exit battle or reload the map in any way, it just freezes my system up for about 15 minutes until everything loads unless it crashes first. Haven't been brave enough to try it a 3rd time without closing the game first. Surely, with as few resources as I'm using in the game, it should not be doing this. It did this prior to using the preload manager as well which is what prompted me to use it in the first place. It helped with the initial load up but after that, subsequent map loads were just as bad. Any advice would be greatly appreciated. EDIT: I should note that I'm using a i7 3.2ghz CPU with 8gb RAM and AMD Radeon HD 8670M video card... Should not be a hardware issue.