aliensanfo

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Hi! What scene is it? I would like to add ALOE_VIRTUALBUTTONS.
Thank you! :D
 

ShadowDragon

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@aliensanfo for the buttons (how they work) if you need to set a scriptcall
to them, use: SQSM.OpenQuestJournal(); to open the questScene.
 

Roninator2

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That doesn't tell me if you are blocked by firewall.
You can try using a vpn. You can try using TOR Browser.
You can try this link from my mediafire account
*link removed*
I'll remove this link when you try to download from it.
It's such a small file. You have to have something blocking you.
Do you have other people that you can ask to test download the file?
 
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sos2685929

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That doesn't tell me if you are blocked by firewall.
You can try using a vpn. You can try using TOR Browser.
You can try this link from my mediafire account
I'll remove this link when you try to download from it.
It's such a small file. You have to have something blocking you.
Do you have other people that you can ask to test download the file?
Thank you very much. The mediafire account can be downloaded. Thanks again!
 

Noobdu92

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Awesome plugin thank you, but is it possible to complete automatically when all its tasks are completed? It could be possible if there was a "SQSM.isTaskCompleted(ID) - return true if quest with ID is completed" or something like that but i don't think its possible... i'd like a quest to automatically
be "SQSM.CompletQuest(ID)" once all its tasks have been done... how do i do that ?
 

ShadowDragon

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@Noobdu92 I dont think that would be usefull as some dont show all
tasks in 1 time by 1 by 1, so directly compleeted when 1 is showing,
would be trouble some.

completeQuest tells that the quest is compleeted and easier to run
when you compleet the task or in a conditional branch that tracks it
for you.
 

Noobdu92

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I personnally show all tasks to do when a quest in unlocked, and if tasks are "collect 3 materials B " and collect 5 materials C" you could complete the 2nd one directly..
I found a solution I'll just run an automatic event permanently and when the players get 5 materials C a switch will turn on and when all switches are turned on another automatic event will completQuest... I hope it will work.
Thank you for trying to help
 
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Awesome plugin thank you, but is it possible to complete automatically when all its tasks are completed? It could be possible if there was a "SQSM.isTaskCompleted(ID) - return true if quest with ID is completed" or something like that but i don't think its possible... i'd like a quest to automatically
be "SQSM.CompletQuest(ID)" once all its tasks have been done... how do i do that ?
No, Simple Quest System it's just a visual representation of current quests and tasks states. Plugin not doing any logic. But good idea by the way. I will add automatic quest complition if all quest tasks are completed with plugin update.
 

aliensanfo

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Thank you!
Is there a command to HIDE SINGLE TASKS?
Example:
i complete tasks 1 2 and 3
then, I hide task 1 from list
 

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