So I'm new to all of the MV formula stuff, and I just want to have a static M. Attack/Attack value for them, like in RMXP. Of course, the variance feature is awesome for that so it doesn't always deal out 100HP damage, but I would still like it to be more simple than factoring agility and all this other stuff into it.
How exactly would I do this. I know it's a really noob-ish question... but it is a bit overwhelming and I don't know any of the syntax for stuff.
And before you ask, I don't want to include other stats affecting the formula because I think it's too hard, but because it doesn't work with what we are doing.
EDIT: Further clarifying, in RMXP you wouldn't enter in 100 and it would do 100 damage... it would be like putting in 100 as a magic attack bonus on a piece of armor, it doesn't actually do 100 damage but that's the power of it out of 999. Does that make sense?