- Joined
- Sep 22, 2014
- Messages
- 261
- Reaction score
- 186
- First Language
- Spanish
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Hello community.
As I am developing not a JRPG, but a tactical, puzzle-solving shooting game, I feel my menu is full with concepts the gamer doesn't need. One of them is stats:
- The game only needs HP, MP (mental points), Attack and defense.
Also, you play as a solo character, or as maximum, two characters at some point of the game. So formation and the usual display of the menu feels like empty.
My question is for more experimented developers, expecting feedback and some indications on how to solve this (I know pobably scripts, but I feel quite overwhelmed by the info on the internet)
Thank you all in advance.
As I am developing not a JRPG, but a tactical, puzzle-solving shooting game, I feel my menu is full with concepts the gamer doesn't need. One of them is stats:
- The game only needs HP, MP (mental points), Attack and defense.
Also, you play as a solo character, or as maximum, two characters at some point of the game. So formation and the usual display of the menu feels like empty.
My question is for more experimented developers, expecting feedback and some indications on how to solve this (I know pobably scripts, but I feel quite overwhelmed by the info on the internet)
Thank you all in advance.

