Simplified Stats?

Intrapsychicguy

Villager
Member
Joined
Nov 28, 2015
Messages
5
Reaction score
0
First Language
English
I'm trying to make a hybrid of survival horror and rpg for mobile. 
The combat will be turn based, but quick, and each time the player touches the enemy sprite, a battle happens. 
Each time the battle starts, the player loses a small amount of health regardless, which encourages the player to evade. (This might depend though.) 
So, my issues is that I have small stats for the player and enemies. 
I want the stats to be small the emphasis hopelessness. So, I have the stats at 5-10 for health, and 2-3 for damage. 
I did relatively the same thing for the enemies. The only problem is, my template enemy just won't hit me. 
Maybe it has something to do with the 'Traits'. I just don't know. 


Is there a way to simplify the stats and everything? 
Like, I just want to focus on the damage the weapons do, and not so much focus on chance with hit rate and all that. 
Whatever the weapons does, thats it. The enemy will always hit the player, and the player will always hit the enemy. 
So, I want to simplify statistics...
I also want to make it so, if you want to escape combat, you have to stun the enemy first.


But, yeah. FIrst things first; Simplifying stats to always hit and do damage based on the weapons used. 
Armor will be somewhat useful, but its more of an after thought at this time. 


Thanks.  
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
The chance to hit depends on the HIT% parameter, which is set by traits and has a base chance of 0%.


If you check a new project, you'll find that all classes and all enemies have a trait for the hit-rate by default, but if you delete that or make a new enemy without it, that battler will not be able to hit anything.
 

Intrapsychicguy

Villager
Member
Joined
Nov 28, 2015
Messages
5
Reaction score
0
First Language
English
Thank you so much! 
I got it working, but wasn't sure which trait I needed. 
I really appreciate it. 
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top