- Joined
- Nov 28, 2015
- Messages
- 5
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- First Language
- English
I'm trying to make a hybrid of survival horror and rpg for mobile.
The combat will be turn based, but quick, and each time the player touches the enemy sprite, a battle happens.
Each time the battle starts, the player loses a small amount of health regardless, which encourages the player to evade. (This might depend though.)
So, my issues is that I have small stats for the player and enemies.
I want the stats to be small the emphasis hopelessness. So, I have the stats at 5-10 for health, and 2-3 for damage.
I did relatively the same thing for the enemies. The only problem is, my template enemy just won't hit me.
Maybe it has something to do with the 'Traits'. I just don't know.
Is there a way to simplify the stats and everything?
Like, I just want to focus on the damage the weapons do, and not so much focus on chance with hit rate and all that.
Whatever the weapons does, thats it. The enemy will always hit the player, and the player will always hit the enemy.
So, I want to simplify statistics...
I also want to make it so, if you want to escape combat, you have to stun the enemy first.
But, yeah. FIrst things first; Simplifying stats to always hit and do damage based on the weapons used.
Armor will be somewhat useful, but its more of an after thought at this time.
Thanks.
The combat will be turn based, but quick, and each time the player touches the enemy sprite, a battle happens.
Each time the battle starts, the player loses a small amount of health regardless, which encourages the player to evade. (This might depend though.)
So, my issues is that I have small stats for the player and enemies.
I want the stats to be small the emphasis hopelessness. So, I have the stats at 5-10 for health, and 2-3 for damage.
I did relatively the same thing for the enemies. The only problem is, my template enemy just won't hit me.
Maybe it has something to do with the 'Traits'. I just don't know.
Is there a way to simplify the stats and everything?
Like, I just want to focus on the damage the weapons do, and not so much focus on chance with hit rate and all that.
Whatever the weapons does, thats it. The enemy will always hit the player, and the player will always hit the enemy.
So, I want to simplify statistics...
I also want to make it so, if you want to escape combat, you have to stun the enemy first.
But, yeah. FIrst things first; Simplifying stats to always hit and do damage based on the weapons used.
Armor will be somewhat useful, but its more of an after thought at this time.
Thanks.


