A Sapphire Skye

Villager
Member
Joined
Jan 29, 2016
Messages
8
Reaction score
0
First Language
English
Primarily Uses
Basically I just need the title-menu command window (with Continue, New Game, Quit) to be gone.


Instead, I want to be able to just add "Press Enter" to my title's graphic myself and when the player presses Enter it does one of two things:


1.) If there's a save file available it goes to the Load File screen (as if the continue button was pressed).


2.) If there's no save file available it jumps right into the game (as if the new game button was pressed).


And then if the Escape button is pressed instead I want the game to exit (as if the quit button was pressed).
 

MeowFace

Meow
Veteran
Joined
Feb 22, 2015
Messages
1,034
Reaction score
186
First Language
Meowish
Primarily Uses
Something like this?
 

A Sapphire Skye

Villager
Member
Joined
Jan 29, 2016
Messages
8
Reaction score
0
First Language
English
Primarily Uses
Well yes, like that, but I want to be able to use my own graphic instead of text with a line like that.
 

MeowFace

Meow
Veteran
Joined
Feb 22, 2015
Messages
1,034
Reaction score
186
First Language
Meowish
Primarily Uses
simply set the text to " " in the settings area
 

A Sapphire Skye

Villager
Member
Joined
Jan 29, 2016
Messages
8
Reaction score
0
First Language
English
Primarily Uses
Well I can't test it because the formatting is messed up...


I tried fixing it (though I guess I messed up, http://pastebin.com/Z3mZdE1d) but I get a syntax error:


unexpected $end, expecting keyword_end


on the last line.


Never mind, I fixed it. But the problem is I don't want the line, that's still there.
 
Last edited by a moderator:

MeowFace

Meow
Veteran
Joined
Feb 22, 2015
Messages
1,034
Reaction score
186
First Language
Meowish
Primarily Uses
The messed up code is due to the current forum migration from V3 to V4. It should be fixed "soon" as long as they get the new patch done i guess.


Check this issue report for updates.
 

Latest Threads

Latest Posts

Latest Profile Posts


It's a Spanish devlog don't get scared!.
Just read the forum rules just for kicks and rule 14 reminds me of this:
150.jpg
I'm in the process of converting all locks and intimidate/persuade dialogue options into D20 DC based success/fail (modified by player skill). Before, it required a certain flat amount you had to meet, but with rolls, it offers more freedom. For instance, you can repeatedly try to unlock a door instead of just not meeting the requirement to unlock it.
Since we get very close: If you want to enjoy the advent calendar as it is intended, wait til your date and the day in the URL line up, so you have the final day on actual christmas and not the day before... time zones ;3
1638170340913.png
Crossover Inn is getting very crowded, and I love it

Forum statistics

Threads
117,050
Messages
1,104,157
Members
153,013
Latest member
Camixx
Top