Bear with me here.
An idea recently hit me with a minor change that would simplify the weapon proficiencies of the initial party.
First, you have the standard sword: one handed and can be used with a shield. Then you have katars, which are 60% as powerful, but are dual wieldable. The two-handed staff does as much damage as a sword,boosts your character's Magic.
Right now, the weapon preferences of the initial party goes like this:
- the first PC can use sword,sheild and blades;
- the second can use katars, shield and a staff.
- the third is a heavy who can use two-handed hammer and a sword shield combo.
The first two characters would have skills tied to what weapon they use.
So, the idea I had was removing swords altogether, and removing the weapon requirements, making the profiencies more like this:
- the first PC can using a katar with a shield or another katar
- the second can use staff, shield and katars but cannot dual wield katars
- the third would be reduced to jsut using a hammer, unless I give them a greatsword/axe that does slashing damage instead of blunt
While the skills would no longer be tied to what weapon they're holding, using those same weapons may become advantageous, instead of being a prerequisite.
The other party members don't matter so much, besides my ranger. He's gereally meant for plain combat, but he has some creature-specific magic, so I've allowed him to use wants to boost his magic rating.
My first thought is to stick with the plan that I already have, but I'd like to know what you think.