- Joined
- Apr 17, 2019
- Messages
- 308
- Reaction score
- 245
- First Language
- English
- Primarily Uses
- RMMV
I have nearly recreated all the maps from a previous project that had been corrupted. My dungeon maps are all randomly generated. I have done touch ups, and addons. Placed decorations etc. If anyone is familiar with the "Pokémon Mystery Dungeon" games, my maps are very similar. I went for this approach because when creating a map from scratch, my skills are inadequate to say the least. I was going for a simplistic style akin to classic dungeon crawling games where you just navigated a maze and avoided enemies.
I will have random occurring events in these dungeons, monsters to fight, treasure to find, etc.
But the appearance of the dungeons themselves are relatively simple.
For the most part I am satisfied with the results. Especially since this will be my first project. Perhaps down the road I will create another game with more complex mapping, once I have learned a bit more.
But I also want to appeal to the player. Is this "simplistic approach" enough for a quality experience? I have read mixed opinions about using the dungeon generator. Some believe it is a cardinal sin that should be avoided at all costs. Some believe it is a great beginner's tool.
What's the difference between simplistic map design and poor map design?
I will have random occurring events in these dungeons, monsters to fight, treasure to find, etc.
But the appearance of the dungeons themselves are relatively simple.
For the most part I am satisfied with the results. Especially since this will be my first project. Perhaps down the road I will create another game with more complex mapping, once I have learned a bit more.
But I also want to appeal to the player. Is this "simplistic approach" enough for a quality experience? I have read mixed opinions about using the dungeon generator. Some believe it is a cardinal sin that should be avoided at all costs. Some believe it is a great beginner's tool.
What's the difference between simplistic map design and poor map design?




