"Simulated Elevation" plugin

coolperez8

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Basically, this plugin is similar to a region restrictions plugin, but, instead of blocking off certain "passable" tiles so the player can't pass through them, it allows the player to pass through them but it won't allow players to cross from certain blocks to another. It'd be easier if I give an example, so here's a picture where the plugin can come into play.





As you can see, our grey-haired protagonist is standing on a platform which is supposed to be one block high. He can stand on the block he's looking at (which let's assume is the red X), and on the block he's currently standing on, but he can't pass through them. Or, maybe he can with where he's standing, which I'll get into in a moment.


The thing is that since the player is one block above the "ground" (or technically one in a half if you count the half-stairs), he shouldn't be able to walk into it like the platform is the same elevation, which is what RPG Maker MV does by default. Now, here's where it gets interesting...


This part is totally optional and doesn't have to be in the plugin upon release, but what it could do is mark certain actors or classes for "parkour" using note tags. Note that the actor's parkour takes priority over the class if the priorities are the same (unless specified in plugin settings, which I'll get into priorities in a moment). If no info is given on whether or not an actor can "parkour", the plugin will default to it's settings in the plugin manager, so if by default actors can "parkour", and the plugin can't determine whether or not a specific actor can parkour, that actor will have parkour enabled.


Also, there's a default "priority" given in the plugin, priority helps determine if an actor can parkour. For instance, if the actor's class says it can't parkour with a priority of 5, but the actor says it can with a priority of 2, since the class has a higher priority the actor will be unable to parkour.


Now, what if there's multiple actors in the party? There's three modes, which can be changed with plugin calls and has a default in plugin settings. Mode 0 (default), means that everybody in the party has to be able to parkour for the game to register parkour as enabled. Mode 1 means that only the leader has to be able to parkour for it to register, and Mode 2 depends on whether or not followers are enabled. In mode 2, it will act like mode 0 if followers are enabled, but will act like mode 1 if followers are disabled.


One more thing, what "parkour" basically means is if the player is standing on the elevated area, they can jump down from it and land on the red X I marked.
 
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Andar

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If this is about two levels only, then no need for a plugin - the A4 ceiling tiles are by default simulating a second level of a dungeon.


But that will require you to use the ceiling tiles only for the elevated platform, and use an override from B-E to make the stairs passable (usually the ladder tiles if climbing to the top of a wall)
 

coolperez8

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If this is about two levels only, then no need for a plugin - the A4 ceiling tiles are by default simulating a second level of a dungeon.


But that will require you to use the ceiling tiles only for the elevated platform, and use an override from B-E to make the stairs passable (usually the ladder tiles if climbing to the top of a wall)
Oh
 

Ossra

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If the carpet is on the B through E sets, you can go into Tools > Database > (Select Used Tileset from List) > (Select Used Tab within the Tileset) > Passage [button] > Click the arrows along the sides of the carpet once to turn them into dots. Now the player cannot pass in that direction.


 

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