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I guess this is somewhat of a puzzle -- how do you simulate proximity in a game where the maps are distinct from one another and the concept of "closeness" doesn't really exist?

For example, in Morrowind, there is a spell called "Divine Intervention" which will teleport you to the closest church in proximity to the player. This doesn't seem possible with the vxace platform because, as mentioned above, the mapping system is not one where you can "connect" them in terms of proximity. There's no simple way to tell the game if a player is closer to one map rather than another.

Is this something any of you have successfully addressed?

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