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This may sounds really silly, but I reached point where are quite extended dialouges in my project. Mostly when party members are arguing between themselves (about various things). I want to avoid using repetitive mechanics of dialouges where one actor says his line, then another one and so on.
I saw nice plugin that allows to use multiple message windows with faces at the same time, wich basicly could solve my problem, but due the game resolution I use for my game it's out of option (3 windows almost covers entire screen and getting right order of reading texts might be troublesome), so I figured out I simply use one window with colored text (each color is assigned to specific actor) and show those lines at the same time in one window, wich is nice and comfortable for reading, however this solution has downside - I can show only one face or none. (scaling faces and putting them in one frame of sheet also is out, because faces have sliced edges)
I'm asking how you would or you do with situations like I described above?
PS (If title is missleading I'm putting reference image https://prnt.sc/vngck8)
I saw nice plugin that allows to use multiple message windows with faces at the same time, wich basicly could solve my problem, but due the game resolution I use for my game it's out of option (3 windows almost covers entire screen and getting right order of reading texts might be troublesome), so I figured out I simply use one window with colored text (each color is assigned to specific actor) and show those lines at the same time in one window, wich is nice and comfortable for reading, however this solution has downside - I can show only one face or none. (scaling faces and putting them in one frame of sheet also is out, because faces have sliced edges)
I'm asking how you would or you do with situations like I described above?
PS (If title is missleading I'm putting reference image https://prnt.sc/vngck8)