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- Mar 14, 2014
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Developer Note:
What you see here is a work in progress!
Anything lacking "polish" will be polished eventually.
What you see here is a work in progress!
Anything lacking "polish" will be polished eventually.
The year is 802-11a...
In the United Serial Baud, Node and his girlfriend Lady are Drivers. As Drivers, they take on various kinds of jobs for the citizens of CPUcity to get by and pay their rent.
When Node is duped by a supposedly high-paying client into installing a virus—created by a Cyberian terrorist group and disguised as a security update—into the U.S.B's core system, he is framed for capital treason and backed into a corner.
As the virus begins to spread, Node is wanted for termination by the BIOS Justice Force and thrust into the fight of his life! Now Node, with the help of Lady and his long-time friend Krysto, must deal with the creator of the virus and save the U.S.B. from certain destruction...
●Six playable characters. That's ONE more than five! (...Do the math)
●Unique presentation and feel! This ain't just another 'standard RPG Maker' game.
●Animated cut-scenes made in Toon Boom Harmony. (The same software that's used to animate shows like Rick & Morty!)
●Link up! Hitting enemy weaknesses or landing critical blows on them gives you a chance of hosting special combination techniques.
●Feel the prices of a certain business are too high? Take a play out of the Definitive Hustler's Fundamentals and hustle those pesky shop keepers into giving you some temporary lower prices! But don't abuse the hustle or you'll piss off the shopkeeper...
●Channel your inner Psion! Find MODS and MOD chips to customize which Psionic abilities party members bring to the fight.
●An original soundtrack composed by Chris Austman from the band AM Static. [Currently in progress]
●(Pending) Mini-games?
●Unique presentation and feel! This ain't just another 'standard RPG Maker' game.
●Animated cut-scenes made in Toon Boom Harmony. (The same software that's used to animate shows like Rick & Morty!)
●Link up! Hitting enemy weaknesses or landing critical blows on them gives you a chance of hosting special combination techniques.
●Feel the prices of a certain business are too high? Take a play out of the Definitive Hustler's Fundamentals and hustle those pesky shop keepers into giving you some temporary lower prices! But don't abuse the hustle or you'll piss off the shopkeeper...
●Channel your inner Psion! Find MODS and MOD chips to customize which Psionic abilities party members bring to the fight.
●An original soundtrack composed by Chris Austman from the band AM Static. [Currently in progress]
●(Pending) Mini-games?
...The heroes! I think they're pretty cool. I'm kinda biased, though...
(From left to right) Node Ad-Hoc, Lady Nawalt, Krysto Brzozowski, EN-Crypt VARS, Detective Schot Eckstein and Captcha' VARS.
...The Screens of Death! A terrorist group from Cyberia led by Jeifar Fizadeh. For some reason, they have a strong hatred of the U.S.B. and—in an attempt to bring about its destruction—created the virus that Node gets tricked into installing.
(From left to right) Ludwig Turiyag "Black Screen of Death", Richter Scale "Green Screen of Death", Jeifar Fizadeh "Blue Screen of Death", Pareese Yaskow "Yellow Screen of Death", Aleksander Rodiks "Red Screen of Death", Kyma Chaykuk "Grey Screen of Death".
The battle system in Sin Tax uses Yanfly's Battle Engine Core for its base, with additional elements added to make things interesting.
Node and up to two additional party members will fight against enemy targets in quick, turn-based side-view battles! Party members and enemy targets can change their row positions on the field, which alter their stats as well as which of their actions and skills can be used.
Skills may need to warm up, cool down, have limited uses per battle, or require a certain combination of party members present and skills learned. Enemies can also have dynamic A.I, being able to respond accordingly to the tide of battle. This can make for some challenging encounters!
Node and up to two additional party members will fight against enemy targets in quick, turn-based side-view battles! Party members and enemy targets can change their row positions on the field, which alter their stats as well as which of their actions and skills can be used.
Skills may need to warm up, cool down, have limited uses per battle, or require a certain combination of party members present and skills learned. Enemies can also have dynamic A.I, being able to respond accordingly to the tide of battle. This can make for some challenging encounters!
[To be updated.]
A very rough demo of the game's first chapter.
The game starts in full-screen, but if you hit F4, it'll change to windowed mode.
Sin Tax (Rough Chapter 1+2 Demo)
Most of the soundtrack is placeholder, but a few of the tracks are from Chris Austman.
The title screen track, dream sequence/past reflection, battle theme and event battle theme are made by him.
KNOWN BUGS:
A) None.
The game starts in full-screen, but if you hit F4, it'll change to windowed mode.
Sin Tax (Rough Chapter 1+2 Demo)
Most of the soundtrack is placeholder, but a few of the tracks are from Chris Austman.
The title screen track, dream sequence/past reflection, battle theme and event battle theme are made by him.
KNOWN BUGS:
A) None.
Hey, neat! A modified slice of this project tied for 1st place in Driftwood Gaming's "5 Minute Game Jam"!
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