Sin Unsullied (FULL GAME RELEASED!)

slimmmeiske2

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I had typed up a long reply and then lost everything, so excuse me if it's short :'(

Nice game, didn't finish yet, figured I should give you time to fix (and I did play 1 hour).

Bugs:

This happened after accessing a save file:



The walking up stairs animation is floating

There's a missing graphics file named 045-Skill02. It's an icon.

During the upgrade tutorial, there's one message that's displayed twice.

Typos I noticed. I did miss a few by clicking enter to soon.
 

legacyblade

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o.o I know exactly what's causing everyone to show up behind you after saving, but would have NEVER thought about it! Thanks so much for spotting that!

Also, thank you so much for finding the missing graphics error. I thought I'd tracked all those down after I removed RTP dependence. Apparently not!

I'm going to look through your screenshots now and fix the typos (at least the ones I can tell WHY they're typos. lol)

And I've got an idea how to fix the stair floating bug. It cropped up once I added in pixel movement.

Thanks for playing :D Hope you enjoyed it despite the bugs!
 

slimmmeiske2

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Thanks, redownloading it now to finish the game :)

Also, apologizies if I sounded a bit cranky in my last post, I was just very tired.
I'm really enjoying the game. The maps are amazing, the story keeps me on edge (the countdown especially), the characters are well written and I love the fact you have several sprite animations. I really like the transforming one :D
 

legacyblade

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Ummmmm...I typed up a response...twice now x.x I'm so tired of the internet eating my response. It's like I'm not meant to say any of this. XD


I don't think you were being cranky. I just think that you were summarizing the information you found important after the internet ate your post. I very much understand this XD


I'm really happy you noticed the sprites. I spent a LOT of time on them. Particularly the first transformation sequence. I didn't know what I was doing yet, so it took me a few days. Had my favorite magical girl shows playing on my second scene while working on it, to draw inspiration from. (Madoka Magica FTW!!!) Glad the sprite work is doing it's job XD


I'm also really happy the story is doing it for you :3 I'm used to writing novels instead, so I was afraid my style would be a bit too slow to work well as a game. It's not my best work, but I am proud of the story. So I'm glad you like it :D


I came up with the idea to use that time mechanic while I was on a walk texting someone, and my phone autocorrected "personal" to "persona" XD Really helped keep the workload down, as I could really streamline it once I lifted a few tricks from the persona series :p


Now I am going to press Add Reply and hope it actually goes through.


Oddly, these responses get longer each try, if less excited :p If it keeps up much longer, this is going to turn into a very droll autobiography of this week XD
 
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I'm doing some reviews on a seperate page, but here's my review (because threads need love to!)

Sin Unsullied

Comments: I was flicking through some games trying to find one that peaked my interest, and this certaintly seemed like a good choice... well, it was and it wasn't/

Rating: 3.5/5

Story;

The story itself was well thought out. It's about love, and about people who just don't know how to deal with each other and their emotions. It's about betrayal, and the very fine line between love and hatred.

I enjoyed the story itself. With more time I think it could have turned into something spectacular, but for the time limit there was Ii can see the wonderful effort put in.  I personally could have done with less of the characters being ever so slightly childish with each other, but I suppose people in real life behave the same way (I prefer people to have rational conversations that don't end with someont running off... If only they had TALKED TO EACH OTHER!)

Ahem... sorry.

Graphics & Music;

1. I love XP graphics, but the mapping felt a little clunky, and I kept running into things, which frustrated me a bit, especially during battles.

2. The music was wonderful, very fitting for the game.

3. Tthe sprites were so dynamic, I loved all the different poses and everything, it was cool!

Gameplay;

1. The battle system confused me. I use the directional keys as w,a,s,d don't suit me, so having the battle keys as k, l and o was really awkward. I never really got the hang of how all the buttons worked... and there were a lot to remember. I would suggest (if the maker intends to fine tune the game a bit), looking into simplfying all the button use.

2. I loved the Morning,Noon, Night interaction system, it was interesting. Alongside the warnings that the end of the world was nigh was very good, because I had to prioritise everything.

Final Comments;

Overall an enjoyable expiriance. I will admit that I felt the characters were behaving in a way I couldn't relate to, baring Aidan, him I could understand and empathazie with greatly, making him my favourite character. I lost interest in the Fayate/Lee story a little too early, because it felt like nothing I could say mattered, which may have been the makers intention, a sort of despair.

Worth a playthrough. A solid effort.
Can I just say, you have a wonderful story in the making. I personally feel you should look more into Aidan's character and story (but that is personal bais, I would play a whole game based around him).
 

legacyblade

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@Paladin-Cleric of Awesome, first off, I gotta say thanks for such a thorough review :D I agree with you on a lot of the points you brought up (such as Fayte and Lee not being very likable characters). These are definitely bits I'm planing on polishing in the coming months. I think a big part of why they're so unliked is because I didn't have time to add in enough scenes where they're not being angry and dramatic. I need to show more sides of them so they don't just seem like annoying children.


I am planning on polishing up the gameplay. The hud is going to include reminders about what button to press for each thing. And I might as well allow the user to select between a WSAD control scheme and an arrow key control scheme (so that the hud can remind them of whatever buttons they are supposed to press for their current hand position).


I'm glad you liked the time system though :D That and the social interactions was where a good chunk of my effort went. So I'm glad it resonated with you.


Thanks again for such a thorough review! I'm sure it'll help me once I get back to work on polishing this.


P.S. Aiden is my favorite character too. He was tons of fun to write. In hindsight, he probably would have made a better main character. But I'd have to completely remake the game for that to work. So I guess I just need to find a way to make Lee more interesting, lol.
 
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You could always start with the Lee/Fayte storyline, and then expand after Lee's ending in the game you have, switching focus to Aidan. I've seen things like that done before in anime and things, where you think it's going one way, but it goes somewhere completely different, and they're worked very well, Gurren Lagan being a prime example, where the guy you think is the main character gets killed off about 7 or 8 episodes in and you suddenly realise who the story is actually about. lol.

But yes, some more interactions between Lee and Fayte may have helped me feel more for them, as it was the only ne I really felt for was Aiden.

Good job anyway! Keep it up and let me know if you'd like a playtester for any future releases, because if I can work out the controls and use them with no problem, everything else will be fine (because I am that bad at playing games. lol)
 

legacyblade

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I am planning on expanding the epilogue by a few more minutes, but I don't think there's much more I can do with the story in it's current state. I am thinking of a possible sequel at some point. And with Aiden's popularity (everyone seems to like him best lol), I'll probably make it focus on him.


And ok :D I'll let ya know once I get the next version ready. Testers are always welcome. And I do know that I need to make the controls clearer. I watched a lot of my friends play, and most of them kept forgetting which button was attack, which was skill, and which was item. So that tells me I need to change some things lol.
 

Indrah

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Here's my very quick and sketchy take on the game (link for info on why it's so short and all that jazz)




+Good use of sprite poses (even if having them make the same noise over and over got tiresome.


+While not likeable, the characterisation is quite nice, the way Lee stays unreasonably angry is well executed as well as other’s reactions to him.


-Combat isn’t smooth or engaging. I feel like this for all RM games with action in it: hit detection and movement is too wobbly to make for a good active action combat.


-If the game IS a visual novel, it doesn’t need the overly complicated combat (what’s all that crap with skills and items?) and if it is NOT and it’s an rpg, the “intro” (which I don’t think I finished) is inexcusably long and gameplay-less.


-Dialog can get a wee bit too repetitive sometimes, but thankfully not too much.


-Mapping can be too cluttered and the rugs…don’t really work like that.


-The big manor is hard to navigate and makes the arrow a necessity, which kills exploration.


-Textboxes over their heads were extremely big and clunky, often obscuring sprites.


-Dear god the Reaper dude is a complete douchebag. How is he desirable?


-The initial text with no music in poetic-ish words is a garaunteeed “not gonna bother reading it” for most players.


To the developer: I don’t have that much to say about this. If it’s supposed to be an rpg, the intro is FAR, FAR too long. As a visual novel it’s ok and the combat feels tacked on. I’m not big on the sort of drama this game goes for, but it wasn’t badly made (of what I saw).
 

legacyblade

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Hey thanks for giving such an honest review :3 It's always good to know the problems with your game so ya can fix them.


I do agree with you that the combat feels tacked on, and there's FAR too long a waiting period until you get into anything meaty. To be honest, it's because the combat IS tacked on XD I knew I'd only have time to make either the story or the gameplay really good, so I went for the story. I only finished the basics of the combat a couple days before I released it. I'm planning on going in, adding more depth to the combat, and giving you earlier opportunities to play with the combat. I hope you try it again after I've revised the game, and I hope it is more to your liking next time.


I agree with most of your other points too, except one...

Dear god the Reaper dude is a complete douchebag. How is he desirable?
D: Holy crap. Someone doesn't like Aiden. So far he's been everyone's favorite character, so it's so weird to see someone dislike him XD I guess everyone has their own taste in characters though.


Anyways, thanks again for playing my game :3 I hope you enjoyed it despite it's problems.
 

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