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Single characters in a turn-based setting like the combat system used in RPG Maker - can it work without boring the player or feeling very limited? And if so, what needs to be done to create an experience that is on par with games that utilise a party of 2 or more playable characters? When designing such a game, what are things to look out for, things to avoid, or things you feel that should be included to make the combat system feel engaging?

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