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- Jan 20, 2017
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Hello, RPG Maker community! I'm a fairly new developer, currently teaching myself how to make my own pixel art for VX Ace games - see my attachment for an example of where I'm at.
I think I've got the hang of making looping tiles, autotiles, and transparency, but I realized the tileset I'm making for my current game won't actually go anywhere other than a small one-screen room. I feel like there should be a way to make a single image to serve as the background instead of a painstakingly constructed tileset, letting me create a detailed one-off environment much quicker. I could then use a completely transparent tileset just to determine what objects can be passed through. I imagine overusing this would make the game file larger and performance worse, but as long as the image is smaller than a ~500x~500 tileset it wouldn't be that big a hit, would it? Is this a common technique, and how do I go about it?
Apologies if this is a common question, I couldn't find anything and I feel like I can't describe this well enough to search for it. Thank you in advance!

I think I've got the hang of making looping tiles, autotiles, and transparency, but I realized the tileset I'm making for my current game won't actually go anywhere other than a small one-screen room. I feel like there should be a way to make a single image to serve as the background instead of a painstakingly constructed tileset, letting me create a detailed one-off environment much quicker. I could then use a completely transparent tileset just to determine what objects can be passed through. I imagine overusing this would make the game file larger and performance worse, but as long as the image is smaller than a ~500x~500 tileset it wouldn't be that big a hit, would it? Is this a common technique, and how do I go about it?
Apologies if this is a common question, I couldn't find anything and I feel like I can't describe this well enough to search for it. Thank you in advance!
