- Joined
- Jan 14, 2021
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- 6
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- Spanish
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- RMMV
Greetings. I'm experimenting with RPGMZ to make an RPG with more varied overworld mechanics, and I got one in mind that could be done with multiple instances of various events, but I feel that would bloat the game. So I wanted to know if, using the "R" tiles that are used for enemy encounters could be used as well? For example, if I have a puzzle where the characters have to jump between some platforms, all "1" tiles let them jump 2 spaces in any direction, but if they land in a "2" tile (Which would be for the, let's say, river the platforms are on), they would automatically be transported back to tile "3" where the puzzle started.
So I can use R tiles to do something like that? Or are they limited to just customize enemy encounters?
So I can use R tiles to do something like that? Or are they limited to just customize enemy encounters?