When you have a skill that provides some kind of buff, and it does not affect the entire party but rather just one specific target - is it ever worth making it last only 1 turn? Since you cannot usually predict what skill the enemy will use, or what their target selection will be (I know that SOMETIMEs you can, and some games use combat mechanics where this is more predictable...but i'm talking about things in general here) - then even if you make the effect of the buff incredibly strong (let's say reflect any spell), it would still be rather unreliable.
Consequently, as a general rule, and as a general principle of good game design, would you say that single-target buffs should last for at least several turns? If so, what exceptions could you think of, or have you used in your games?
*Note: I am referring to skills whose only function is to buff a target - NOT a skill that does damage and ALSO buffs as a secondary effect, which would obviously makes the above considerations irrelevant.
Consequently, as a general rule, and as a general principle of good game design, would you say that single-target buffs should last for at least several turns? If so, what exceptions could you think of, or have you used in your games?
*Note: I am referring to skills whose only function is to buff a target - NOT a skill that does damage and ALSO buffs as a secondary effect, which would obviously makes the above considerations irrelevant.


