Single Tile Pass-ability? (only on the said map)

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Bloodmorphed

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The blue is all passable, I only need the 2 red tiles passable. I made the cliffs passable but I do not wish the whole thing to be passable, Just the select two. Is this possible with an event?
 

Shaz

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The blue should not be passable at all.  If it is, you've got your tileset set up incorrectly.  Show us a screenshot of both your A and your B tabs, in the Tileset tab in the database.

And let us know if you've done any script mods or added any scripts that affect passability.
 
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Bloodmorphed

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The blue should not be passable at all.  If it is, you've got your tileset set up incorrectly.  Show us a screenshot of both your A and your B tabs, in the Tileset tab in the database.
I have it set up like that for a reason. It was the only way to make you be able to pass through the red tiles. Which as you can see. By doing that it made everything else passable and I do not want that. I want only the RED marked tiles passable. Once I can figure out how to do that, I will make them  not passable again. But as it stands I'll have to make them passable and use Yanflys region restrict script in order to do this. I would just rather have a way to make those 2 tiles passable (being a script or not.)
 

Shaz

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You put the passability back the way it should be, and then you find a way to make the other two tiles passable.  You don't break something that IS working, to fix something that isn't, because then you've forced yourself to make TWO fixes instead of one ;)

So change it back to the original, then find a tile in the B-E set that's blank and has O for passability, and put that over just those two tiles that you want to be able to walk off the edges.

You won't SEE anything, but the passability of the "invisible" tile will override the passability on the tile below.  Just make sure, then, that you keep that tile "reserved" so you don't accidentally put an image on it, thinking it's not being used for anything.

If you don't like that idea, then use this instead.  But I'm all in favour of "if you easily can do it without scripts, then do it without scripts".
 
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Bloodmorphed

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You put the passability back the way it should be, and then you find a way to make the other two tiles passable.  You don't break something that IS working, to fix something that isn't, because then you've forced yourself to make TWO fixes instead of one ;)

So change it back to the original, then find a tile in the B-E set that's blank and has O for passability, and put that over just those two tiles that you want to be able to walk off the edges.

You won't SEE anything, but the passability of the "invisible" tile will override the passability on the tile below.  Just make sure, then, that you keep that tile "reserved" so you don't accidentally put an image on it, thinking it's not being used for anything.
Really? It was really that simple! Gah I feel like a dumby now. Lol. Thank you sir! Also... I had it the way it was because I was testing. All of my tilesets are WRONG after the tab A anyways, I just haven't gone through it and put them passable or not yet. We aren't ready to make the maps yet as we are still working on story to begin with. We are just learning how to use the scripts we have an all that.
 

Shaz

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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