I'm trying to make Sixth's Map Object script, found here...
https://forums.rpgmakerweb.com/index.php?threads/map-objects-v1-0-06-06-2018.96175/
... to be compatible with Victor's Map Turn Battles, found here...
https://forums.rpgmakerweb.com/index.php?threads/ve-map-turn-battle.2676/
As of right now, in my project, when you enter a Map battle, all the map objects just vanish. Running through the code, this is because Victor's Map Battles get their sprites from a new class called Spriteset_MapBattle, which inherits from Spriteset_Battle. Sixth's Map Objects, though, run from Spriteset_Map, which is unrelated from Spriteset_Battle, so it makes sense that they would just vanish when the battle starts. The way how the game's rendering you're not "On the Map" anymore, you're "On the Map Battle", which just looks the same as a map. Unless you try to add to the map, it seems.
I feel like this is an issue which is either ludicrously complicated to fix, or very simple. I feel like there should be a way to get Victor's new Spriteset_MapBattle access to Spriteset_Map stuff... But the coding on this is beyond me. Of course, maybe I'm just an optimist, and the way these 2 scripts are programmed are just impossible to ever work together! That would be disappointing, but not altogether shocking, seeing as they were made years apart by different scripters.
Super early in my project, luckily, so it wouldn't be the end of the world to pick one of these two scripts over the other. But I'm hoping there's a way to get both working together.