I really like the third mini game(QTE 2). But iI was wondering if there is a way to have it horizontal instand of vertical .I would like to use it as an heartbeat system.
@XOMIAK
I just noticed this, sorry.
But I can't help you with that without knowing what you did when the error happened and when did it pop up.
From what I see, it's from a script call, so chances are high that you made a mistake in the script call.
@Swafer
The script is not written in a way that would allow for easy change, I was still in learning phase when I wrote these. I don't have time to change it, so it will probably not happen, sorry.
Nice ones. I want to fool around a bit with these. But I need to know if there's a way to use animated charsets (or at least an animated picture) as triggers as well as animated arrow buttons in QTE_Type_2. (I think of doing an army system out of this... two armies fighting against each other and you can prevent enemies from killing your units by pressing a proper button. Your units would be the buttons and the trigger graphics would be enemy units)
There is, but I didn't think anyone would use it, so I didn't include it in my documentation.
Code:
$game_system.minigames(game_type)[:score][score_type] = value
# game_type - Type of the mini-game (:range, :qte1, :qte2)
# score_type - Type of the score to change (:current, :win, :lose, :total, :high)
# value - Value to set the score to
I have no idea what type of values these use though, didn't look at these scripts since years, so kinda forgot most of it, but I think all of them use integer values.
Hi! I love your mini-games!
They really lighten up my game. I will definitely put you in my game credits at the end XD
But I'm struggling to delete the start and fail buttons on the stay in range mini-game...
I have an animation ready for when the player fails, but you have to press you lost first and it stops the flow. Also, the start button is unessesery as well...
- Intro:
I have been making mini-games for RPG Maker VX Ace for a while now, but never bothered to clean my code for them, let alone publishing them.
But I decided to share these scripts now.
When I finish with the code clean up for my other mini-games, I will add them too.
Note that all of my mini-games require at least 2 of my other scripts. Those are:
- Mini-Game Base
- Picture Number Drawing
These are included in the demo.
Currently, there are 3 mini-games in the demo below, and these are:
- "Stay In Range" Mini-Game:
Code:
#===============================================================================
# * [ACE] "Stay-In-Range" Mini-Game
#===============================================================================
# * Made by: Sixth (www.rpgmakervxace.net, www.forums.rpgmakerweb.com)
# * Version: 1.1
# * Updated: 08/12/2015
# * Requires: Sixth's Picture Number Drawing
# Sixth's Mini-Game Base
#-------------------------------------------------------------------------------
# * < Change Log >
#-------------------------------------------------------------------------------
# * Version 1.0 (29/11/2015)
# - Initial release.
# * Version 1.1 (08/12/2015)
# - Re-worked the code. This script now requires my Mini-Game Base script too!
# - Changed the script calls. All of them are explained in the Mini-Game Base
# script (except the mini-game starting script call)!
# - Added popups to show the player when the game starts/ends.
#-------------------------------------------------------------------------------
# * < Description >
#-------------------------------------------------------------------------------
# * This is mini-game script, where the player needs to keep a cursor in the
# range of a moving and shrinking bar.
# * The player can earn scores from winning in the game too. You can use these
# scores in eventing.# * Settings for making infinite difficulties.
# * Completely image based! The images used can be changed during the game too!
# * For scripters: Easily implement this mini-game into any scenes!
# All you have to do is to create a mini game instance and loop it's update
# method (along with the Input and Graphics update methods) until the game
# is finished.
#-------------------------------------------------------------------------------
# * < Instructions >
#-------------------------------------------------------------------------------
# * Refer to the script's header for usage information!
#-------------------------------------------------------------------------------
# * < Installation >
#-------------------------------------------------------------------------------
# * Place this script below Materials but above Main!
#-------------------------------------------------------------------------------
# * < Compatibility Info >
#-------------------------------------------------------------------------------
# * No known incompatibilities.
#-------------------------------------------------------------------------------
# * < Known Issues >
#-------------------------------------------------------------------------------
# * No known issues.
#-------------------------------------------------------------------------------
# * < Terms of Use >
#-------------------------------------------------------------------------------
# * Free to use for whatever purposes you want.
# * Credit me (Sixth) in your game, pretty please!
# * Posting modified versions of this script is allowed as long as you notice me
# about it with a link to it!
#===============================================================================
- QTE (Type 1) Mini-Game:
Code:
#===============================================================================
# * [ACE] QTE (Type 1) Mini-Game
#===============================================================================
# * Made by: Sixth (www.rpgmakervxace.net, www.forums.rpgmakerweb.com)
# * Version: 1.1
# * Updated: 13/12/2015
# * Requires: Sixth's Picture Number Drawing
# Sixth's Mini-Game Base
#-------------------------------------------------------------------------------
# * < Change Log >
#-------------------------------------------------------------------------------
# * Version 1.0 (08/12/2015)
# - Initial release.
# * Version 1.1 (13/12/2015)
# - Fixed a typo which resulted in reading the BGM change settings from the
# "Stay-In-Range" mini-game instead of this one.
#-------------------------------------------------------------------------------
# * < Description >
#-------------------------------------------------------------------------------
# * This is a mini-game script, where the player needs to press buttons at the
# right time. So, it's a timing mini-game, can be called a "quick time event"
# (QTE) mini-game as well.
# * The player can earn scores from winning in the game too. You can use these
# scores in eventing.
# * Settings for making infinite difficulties.
# * Completely image based! The images used can be changed during the game too!
# * For scripters: Easily implement this mini-game into any scenes!
# All you have to do is to create a mini game instance and loop it's update
# method (along with the Input and Graphics update methods) until the game
# is finished.
#-------------------------------------------------------------------------------
# * < Instructions >
#-------------------------------------------------------------------------------
# * Refer to the script's header for usage information!
#-------------------------------------------------------------------------------
# * < Installation >
#-------------------------------------------------------------------------------
# * Place this script below Materials but above Main!
#-------------------------------------------------------------------------------
# * < Compatibility Info >
#-------------------------------------------------------------------------------
# * No known incompatibilities.
#-------------------------------------------------------------------------------
# * < Known Issues >
#-------------------------------------------------------------------------------
# * No known issues.
#-------------------------------------------------------------------------------
# * < Terms of Use >
#-------------------------------------------------------------------------------
# * Free to use for whatever purposes you want.
# * Credit me (Sixth) in your game, pretty please!
# * Posting modified versions of this script is allowed as long as you notice me
# about it with a link to it!
#===============================================================================
- QTE (Type 2) Mini-Game:
Code:
#===============================================================================
# * [ACE] QTE (Type 2) Mini-Game
#===============================================================================
# * Made by: Sixth (www.rpgmakervxace.net, www.forums.rpgmakerweb.com)
# * Version: 1.0
# * Updated: 13/12/2015
# * Requires: Sixth's Picture Number Drawing
# Sixth's Mini-Game Base
#-------------------------------------------------------------------------------
# * < Change Log >
#-------------------------------------------------------------------------------
# * Version 1.0 (13/12/2015)
# - Initial release.
#-------------------------------------------------------------------------------
# * < Description >
#-------------------------------------------------------------------------------
# * This is a mini-game script, where the player needs to press buttons at the
# right time. So, it's a timing mini-game, can be called a "quick time event"
# (QTE) mini-game as well.
# * The player can earn scores from winning in the game too. You can use these
# scores in eventing.
# * Settings for making infinite difficulties.
# * Completely image based! The images used can be changed during the game too!
# * For scripters: Easily implement this mini-game into any scenes!
# All you have to do is to create a mini game instance and loop it's update
# method (along with the Input and Graphics update methods) until the game
# is finished.
#-------------------------------------------------------------------------------
# * < Instructions >
#-------------------------------------------------------------------------------
# * Refer to the script's header for usage information!
#-------------------------------------------------------------------------------
# * < Installation >
#-------------------------------------------------------------------------------
# * Place this script below Materials but above Main!
#-------------------------------------------------------------------------------
# * < Compatibility Info >
#-------------------------------------------------------------------------------
# * No known incompatibilities.
#-------------------------------------------------------------------------------
# * < Known Issues >
#-------------------------------------------------------------------------------
# * No known issues.
#-------------------------------------------------------------------------------
# * < Terms of Use >
#-------------------------------------------------------------------------------
# * Free to use for whatever purposes you want.
# * Credit me (Sixth) in your game, pretty please!
# * Posting modified versions of this script is allowed as long as you notice me
# about it with a link to it!
#===============================================================================
- Demo:
You can get the demo with the scripts here: https://www.mediafire.com/?pbncoik5eca2ai2
The demo contains all the mini-games and the necessary scripts too!
Also some additional scripts are included, but those are not required for the mini-games! All credits for the additional scripts go to their respective authors!
All graphics used for the mini-games in the demo is made by me. You can use them if you want.
- Videos:
- "Stay In Range" Mini-Game:
- QTE (Type 1) Mini-Game:
- QTE (Type 2) Mini-Game:
- Author's Notes:
In the demo, I made different settings for different difficulty levels.
The "Insane" mode is usually not meant to be put in a real game. They are almost impossible to finish (in the case of "Stay In Range" mini-game) or they are simply not worth to do due to the low amount of scores the player will earn from them (in the case of QTE (Type 1) mini-game).
You can, of course, change all settings if you want, I just wanted to make something annoying in the demo for each mini-games.
Hey I know it has been a while but I can't seem to get these to work. I'm probably doing something wrong. I tried calling the script in an event and the game crashed. Could someone help me?
Hey I know it has been a while but I can't seem to get these to work. I'm probably doing something wrong. I tried calling the script in an event and the game crashed. Could someone help me?
Chapters advancing demonstration.
Main character roey will be revived after chapter 7, so the animations will be different after it
The title of the main characters will be ascended to celestial as well as wings and rings.
Introducing a new and exciting challenge mode!! Is our demo too easy? Did you get a rare pull and want to show off on stream? Please talk to the mysterious 2nd announcer who has 6 additional challenges PER ROUND! As a game developer, I struggled to complete some of the stage 2 challenges, so I hope you tactics fans have a blast!
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