- Joined
- Dec 16, 2016
- Messages
- 378
- Reaction score
- 261
- First Language
- English
- Primarily Uses
Hey True Beleivers,
I need a Plugin that allows me to make “Size” a factor in my game.
They are currently set as PASSIVE STATES and I am only using Yanfly Scripts and the LeCode Tactical Battle System.
The functions I require are as follows:
I want the ability to increase/decrease Size (but never more than 1 Step per skill use). If a skill that enlarges or shrinks a Target is used multiple times it can increase/decrease the skill more of course. The size must return to normal at the end of combat. It should be impossible to lower Size below Tiny or raise it above Colossal. I would like any attempt to do so via a skill to result in a failure.
I want Skills to be able to check to see if a Target is "Bigger", "The Same Size" or "Smaller" so I can set certain skills and states to ONLY work if something is bigger or smaller, etc. I would also like it to be able to recognize by how much.
FOR EXAMPLE:
Large is 3 larger than Tiny.
Medium is 2 Larger than Tiny.
Small is 1 Larger than Tiny.
Finally, I want to be able to set skills with the following:
<Requires Smaller>
<Requires Same or Smaller>
<Requires Same or Larger>
<Requires Larger>
And have skills not be able to be activated if the Target does not match said paremiters.
If you are interested, please send me a quote with the time you think it would take to complete this plugin for me.
Thank you for your Time,
!RetroBoy
I need a Plugin that allows me to make “Size” a factor in my game.
They are currently set as PASSIVE STATES and I am only using Yanfly Scripts and the LeCode Tactical Battle System.
The functions I require are as follows:
I want the ability to increase/decrease Size (but never more than 1 Step per skill use). If a skill that enlarges or shrinks a Target is used multiple times it can increase/decrease the skill more of course. The size must return to normal at the end of combat. It should be impossible to lower Size below Tiny or raise it above Colossal. I would like any attempt to do so via a skill to result in a failure.
I want Skills to be able to check to see if a Target is "Bigger", "The Same Size" or "Smaller" so I can set certain skills and states to ONLY work if something is bigger or smaller, etc. I would also like it to be able to recognize by how much.
FOR EXAMPLE:
Large is 3 larger than Tiny.
Medium is 2 Larger than Tiny.
Small is 1 Larger than Tiny.
Finally, I want to be able to set skills with the following:
<Requires Smaller>
<Requires Same or Smaller>
<Requires Same or Larger>
<Requires Larger>
And have skills not be able to be activated if the Target does not match said paremiters.
If you are interested, please send me a quote with the time you think it would take to complete this plugin for me.
Thank you for your Time,
!RetroBoy
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